User manual SAITEK CHESS EXPLORER

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Detailed instructions for use are in the User's Guide.

[. . . ] The board automatically senses which piece you are moving--it's just like magic!As soon as the computer makes its move, that move is displayed, with the from square flashing. Press the indicated piece down on the flashing from square (Square d7, in our example), and the display will now flash the to square. Press down on the flashing to square (d5, here) to complete the computer's move. [. . . ] Caution: Be careful when playing with the sound turned off, since you won't be able to hear the error beeps!4 Check, Mate, and Draw Check: When the computer puts your King in check, the computer first displays the move as usual. After the move is made, the display alternates between the time and ch, along with [ if White is in check or ] if Black is in check. When you put the comptuter's King in check, the display shows ch then starts thinking. Checkmate: When a game ends in checkmate, you'll hear a series of beeps and the display will flash End, along with [ if White has won or ] if Black has won. Notice how delighted Little Alec is when he wins--and how sad he gets when he loses a game! draws: The computer recognizes draws by stalemate and immediate three-fold repetition. After a draw has occurred, the display will flash End and both of the color symbols ([ and ]), along with the drawing move. Simply press PLAY while the computer is thinking, and it will stop and make the move it is currently considering. This feature can come in handy for those of you who are impatient--especially when using Fixed Depth Levels C6 and higher, where the computer can occasionally take an hour or more to make its move. 6 Changing Sides with the Computer To change sides with the computer, press PLAY when it's your turn to move--and the computer will make the next move for your side. â· You can use LEVEL to check the playing level while the computer is thinking, but you cannot change the level until it's your turn to move. Simply locate your level square and press down on the square to display that level!L:B8 / Fu16 If you are a novice or beginning player, the Fun Levels are especially for you--they'll give you the opportunity to beat the computer for a change!Here, the computer does not exhaustively search for the best available move, as you would normally expect. Instead, it disregards scores and uses a strong randomizer to deliberately weaken play-- which causes it to sometimes make moves that are not necessarily the best it has found. This variability makes the computer prone to some very human errors in judgment. Beat the computer by capitalizing on its mistakes, and you may soon discover that you can win games against friends in the same manner!The Fun Levels start out easy and get a little stronger as they go, allowing you to strengthen your playing abilities along the way. L:D8 / Fd16 On the Fixed Depth Levels, the computer's search depth is limited to a certain number of moves, or ply. For example, on Level C1, the computer searches to a depth of one ply, and thus looks ahead only one individual move. This produces weaker play, giving beginners a better chance of beating the computer! [. . . ] If you press more than two PIECE SYMBOL KEYS, only the last two pieces displayed will be selected when you press TEACH MODE to start the game. â· If no PIECE SYMBOL KEY is pressed in step (b) above, pressing TEACH MODE again will exit Teach Mode and return you to your previous game. â· To exit Teach Mode and return to a standard, 32-piece game at any time, press NEW GAME. 1 The ACL Function Computers can sometimes "lock up" due to static discharge or various other electrical disturbances. [. . . ]

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