User manual SAITEK AURORA

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Manual abstract: user guide SAITEK AURORA

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[. . . ] USING YOUR CHESS COMPUTER 1. 1 Battery Installation 1. 2 Making Moves 1. 3 The Computer's Move 1. 4 Change Your Mind?ADDITIONAL COMPUTER FEATURES 2. 1 Chess Clocks 2. 2 Capturing and Special Moves 2. 3 Illegal Moves 2. 4 Interrupting the Computer's Search 2. 5 Changing Sides with the Computer 2. 6 Getting Hints from the Computer 2. 7 The Computer Plays Against Itself 2. 8 Game Memory and Automatic Power Down 2. 9 Openings Library 3. LEVELS AND SPECIAL MODES 3. 1 Levels of Play 3. 2 Fun Levels 3. 3 Casual Levels 3. 4 Blitz Levels 3. 5 Bronstein Levels 3. 6 Bonus Timer Levels 3. 7 Tournament Levels 3. 8 Fixed Depth Levels 3. 9 Tactical Level 3. 10 3. 11 3. 12 3. 13 3. 14 Teach Modes Selecting Levels and Teach Modes Openings Coach Mode Verify Mode. TECHNICAL DETAILS 4. 1 The ACL Function 4. 2 Care and Maintenance 4. 3 Technical Specifications TROUBLE SHOOTING GUIDE 1 ENGLISH KEYS AND FEATURES 1. [. . . ] 2. 8 Game Memory and Automatic Power Down You may interrupt a game by pressing GO/STOP to turn the computer off. The computer will "remember" your position for up to 550 hours (with fresh alkaline batteries). If you do not press a key or make a move within about 20 minutes when the computer is not thinking, the computer will switch off to conserve power, and will retain the game in memory. 2. 9 Openings Library At the beginning of a game, the computer's reply is usually instantaneous because the computer is playing moves which are stored in its openings library. If the current board position is in its openings library, the computer plays a response to that position from its collection of moves, instead of thinking about the move. · Bronstein: E1 to E4. The game must be concluded within the selected time, which is then increased by an amount to compensate for each move. The compensation is the actual time used or the allowed time, whichever is shorter. The game must be concluded within the selected time, which is increased by a prescribed amount to compensate for each move before the move is made. A certain number of moves must be made within the given amount of time. Computer skill is limited by not being able CHOOSE A LEVEL FROM THE 64 BOARD SQUARES CASUAL LEVELS 7 BONUS TIMER 8 TOURNAMENT 3. LEVELS AND SPECIAL MODES 3. 1 Levels of Play With 768 level settings to choose from (including the Extended Teach modes), you can learn and grow with this chess computer!As shown in the charts of playing levels in the following paragraphs, each level corresponds to one of the 64 board squares. The basic levels are categorized into 8 groups intended to suit users of different abilities: · Fun Levels: A1 to A8. Full range of difficulty from easy (B1) to extremely challenging (C8). Game must be concluded within the selected time. 5 4 3 2 1 A B C D BRONSTEIN E F G 8 TACTICAL H 6 FIXED DEPTH FUN LEVELS BLITZ to look ahead more than the selected number of moves. Computer skill is limited by not being able to look ahead more than the selected number of moves, and by not evaluating strategic advantage. When you set the level, bear in mind that when the computer has more time to think about its moves, it gets stronger and plays betterjust like a human player!Sharpen your chess skill as you beat the computer on each level, graduate to the next. 3. 2 Fun Levels Selection of any of the squares from A1 to A8 will give you the fun levels. In this range the computer does not make an exhaustive search for the best available move. It disregards scores, and in addition the program makes use of randomizers which cause the computer to occasionally make a move that is not the best of those it has found. This introduces an interesting variability in the computer's responses, and sometimes it will seem to make quite human errors of judgement. [. . . ] If you press NON AUTO the computer responds with a `beep' and you can then enter all the moves for both sides, one by one, without allowing the computer to answer!This special feature can be used in a number of different ways: · Play through master chess games. It is interesting to press PLAY to see what the computer would do in any position!· Play chess against a friend, with the computer acting as referee to check the legality of all moves and keep track of the time for both sides! [. . . ]

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