User manual SAITEK ARIA

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Manual abstract: user guide SAITEK ARIA

Detailed instructions for use are in the User's Guide.

[. . . ] SENSORY CHESSBOARD: Each square has a sensor that automatically registers piece movement. PIECE SYMBOL KEYS: Used to verify positions and to select Teach Modes. PLAY KEY: Press to change sides with the computer; press while the computer is thinking to force it to move. LCD DISPLAY WINDOW: Used to show moves, game information, and chess clock. [. . . ] The computer will beep and the side to move will be displayed instead of the clock. 2. 3 Capturing and Special Moves Captures: To capture, press down lightly on the piece you want to move, take the captured piece off the board, and press your piece down on the square of the captured piece. 6 LCD PIECE SYMBOLS Chess Piece King Queen Rook Bishop Knight Pawn Display (White/Black) Fig. 2-1 Fig. 2-2 - White to move. En Passant: In an en passant capture, the computer reminds you to remove the captured pawn from the board by displaying the pawn's location (for example, _ _:E5). Pawn Promotion: When you promote a pawn, first press your pawn down on its from square, as usual. As soon as you press your pawn down on the to square, it automatically becomes a Queen!After pressing its from square, the display indicates the pawn promotion by changing to show the Queen symbol and the to square. Press down on the to square to complete the computer's promotion move. However, this computer doesn't offer the option of under-promotion. Castling: The computer automatically recognizes castling after the King is moved. After you have pressed the King down on its from and to squares, the computer displays the Rook's from square. The computer then displays the Rook symbol, along with the square the Rook should move to. Press down on the Rook's to square to complete the move (see Figure 2-4). If you attempt an illegal move, the computer beeps and the display keeps showing the from square. If you should move the computer's piece incorrectly, you will also hear an error beep. This can happen if you move the wrong piece or move a piece to the wrong square. If you press a piece and the from square shows in the display, but you decide not to make that move, press that same square once again to cancel. Be 7 Fig. 2-3a - Black tried to avoid the capture of his pawn by advancing it two squares, from e7 to e5. However. . . Fig. 2-3b - . . . White can capture the Black pawn en passant by moving his pawn from f5 to e6! careful not to make mistakes when the sound is off, as you will not be able to hear the error beeps. 2. 5 Interrupting the Computer's Search To interrupt the computer while it is thinking, press PLAY, and the computer will play the best move it has found so far. 2. 6 Changing Sides with the Computer To change sides with the computer, press PLAY when it is your turn. 2. 7 Getting Hints from the Computer If you need help, you can have the computer show you what it would do in your position!Press PLAY on your turn, and the computer will make the next move for you. To keep this move as your own, press PLAY again and the computer will make its next move; then continue the game by making your own next move. [. . . ] · Does the display keep showing your "from" square when you try to move?Either move your piece to another square, or press the indicated from square again to erase the move and make a different move. Trust the computer--it knows the rules and won't allow any illegal moves!Whenever your King is in check, you must first move it out of check before you can make any other move! [. . . ]

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