User manual PYROCLUSTER CINEMA 4D RELEASE 12 QUICKSTART

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Manual abstract: user guide PYROCLUSTER CINEMA 4DRELEASE 12 QUICKSTART

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[. . . ] CINEMA 4D RELEASE 12 3D FOR THE REAL WORLD Quickstart Manual CINEMA 4D R12 Quickstart I CINEMA 4D Release 12 Quickstart Manual The software described in this document is subject to a license agreement and may only be used in accordance with the regulations thereof. Programming Christian Losch, Philip Losch, Richard Kurz, Aleksander Stompel, Tilo Kühn, PerAnders Edwards, Sven Behne, Wilfried Behne, Thomas Kunert, David O'Reilly, Paul Everett, Cathleen Bastian, Ole Kniemeyer, Kent Barber, Jens Uhlig, Frank Willeke, Sebastian Rath Michael Breitzke, Kiril Dinev, David Farmer, Jamie Halmick, Reinhard Hintzenstern, Jan Eric Hoffmann, Eduardo Olivares, Nina Ivanova, Markus Jakubietz, Eric Sommerlade, Hendrik Steffen, Jens Uhlig, Michael Zeier, Matthias Bober, Markus Spranger, Michael Kloß, Ralph Reichl, Timm Dapper, Paul Everett, G. E. M. Team Solutions, Michael Welter, Eberhard Michaelis Marco Tillmann, Bernd Lutz Glenn Frey, Dirk Beichert, Fabian Rosenkranz, Sven Hauth Scot Wardlaw Plugin programming Product management Quickstart authors Layout Copyright © 1989 - 2010 by MAXON Computer GmbH all rights reserved. No part of this document may be translated, reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic or mechanical, for any purpose, without the express written permission of MAXON Computer. [. . . ] This gives you a cornucopia of render styles and you will never break the boundaries of Sketch and Toon ­ we promise!If you want to get a taste of how you can metamorphose your images just skip ahead to our gallery. 2. As you would expect you can find its settings in the Render Settings (Render / Render Settings). As soon as you have selected "Sketch and Toon" from the "Effect" button's menu a wide array of settings is put at your disposal. These parameters let you determine the basic look of your Sketch and Toon renderings. CINEMA 4D R12 Quickstart ­ Sketch and Toon 59 There's more. A sketch material is created as soon as the Sketch and Toon effect has been activated. This is a material especially for the depiction of contours in a Sketch and Toon rendering. You will also see that there are many more settings in association with this material in the Material Manager. These settings are global and affect the entire scene. 60 CINEMA 4D R12 Quickstart ­Sketch and Toon Keep this general rule in mind: The sketch attributes in the Render Settings determine WHAT will be rendered (contours?Hidden lines?), and the material attributes determine how something will be rendered (Line width?You can create an arbitrary amount of sketch materials and assign them to different objects. These can be placed into the channel of a "normal" material just like any other shader. These shaders work independently, which means Sketch and Toon does not have to be active. The shaders are: "Art" for effects such as oil or acrylic painting, "Cel" for a cartoon-like style, "Spots" for a halftone print effect and "Hatch" for cross hatching. CINEMA 4D R12 Quickstart ­ Sample Images 61 3. Sample Images Here is a sample of the beautiful imagery you can create with Sketch and Toon. © Marco Weiss, www. black-graphics. de © Pavel Zoch © P. Hilkert (pexel@3dup. com) 62 CINEMA 4D R12 Quickstart ­Sample Images © www. areyouplanning. de © Michail Stehle Design CINEMA 4D R12 Quickstart ­ Sketch and Toon 63 4. Quick Tutorial ­ Shaders and Tags In this tutorial we will combine an object rendered in the sketch mode with an object rendered in the "normal" mode in the same scene. We will also examine the "Cel" shader, one of four special sketch shaders. Our goal will be to assign different render styles to each of three objects. The first object will only have a contour and it should look like it was hand-drawn. We will test the cel shader on the second object and give it cartoon-like colors. The third object will look like a normal CINEMA 4D object rendered with standard settings. Open the file, "QS_SaT_Start. c4d". Create a new material in the Material Manager (File / New Material). [. . . ] As you can see, a polygon object was used to create the car body and the wheels. We could have created the scene using individual objects for each wheel but to keep things simple for this tutorial we simply used four Primitives. All we have to do now is link the tires with the car body and make the tires rotate using a Motor object. First, create a Motor and two Connectors from the main menu: Simulation / Dynamics. [. . . ]

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