User manual PFAFF SMART 300E

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Manual abstract: user guide PFAFF SMART 300E

Detailed instructions for use are in the User's Guide.

[. . . ] USER'S GUIDE 300 e This houshold sewing machine is designed to comply with IEC/EN 60335-2-28 and UL1594 IMPORTANT SAFETY INSTRUCTIONS When using an electrical appliance, basic safety precautions should always be followed, including the following: Read all instructions before using this household Sewing machine. DANGER ­ To reduce the risk of electric shock: · · A sewing machine should never be left unattended when plugged in. Always unplug this sewing machine from the electric outlet immediately after using and before cleaning. Replace bulb with same type rated 5 Watt. WARNING ­ To reduce the risk of burns, fire, electric shock, or injury to person: · · · Do not allow to be used as a toy. Close attention is necessary when this sewing machine is used by or near children or infirm persons. [. . . ] Sewing - This LED light is lit when the machine is stitching a design. If you temporarily have stopped your design by touching the Start/Stop button it will also be lit. 23 User's Guide Thread - Indicates that the machine is stopped for a thread break. Color - Indicates the machine is stopped for a thread color change. USB - The LED light is lit when you are reading/writing designs to/from your computer to the machine. Error- Indicates a condition that needs attention. See Help code list on pages 34-35 for explanation and action to be taken. Directional buttons The Directional buttons are used in conjunction with function buttons to navigate through designs and functions, as well as to move the hoop. During bobbin winding, the "up" button will cause the winder to speed up, the "down" button will cause the winder to slow down. 24 CONNECTIVITY TO YOUR COMPUTER User's Guide Connectivity to your computer When opening the 3D Embroidery Intro for the first time or after rebooting, you will get a message stating that you should turn on the machine. Click on the OK button and the 3D Embroidery Intro and the Navigator will be turned on. To be able to load the embroideries to your machine you need to install the software on your PC computer and connect the machine to your computer with the cable. In the 3D Embroidery Intro software you will be able to adjust your embroideries before you stitch them out. Ensure the embroidery machine is connected to your computer and turned on. Click the Start button at the bottom left of your computer screen and the Start menu appears. Move the arrow pointer to 3D Embroidery Intro and a menu of modules will appear. In the Viewer dialog box click on the browse folder icon with three dots. Browse to the folder C:\3DEmbroideryIntro\Samples\3DEmb1\ and choose the folder you want to open. Click on the design you want to open. 26 CONNECTIVITY TO YOUR COMPUTER Send Click on Send to transfer the embroidery on the screen to the embroidery machine, ready to be stitched out. A message box will appear with the following options: Quick Send and Send to Machine Memory. QuickSend QuickSend will send the embroidery directly to the 3D Intro Navigator, ready for stitching out. If it is partially stitched out in 3D Intro Navigator, you will be asked if you want to replace the existing embroidery. After the upload, your embroidery is shown on the 3D Intro Navigator screen, so that you can start to stitch it out again later, if desired. Send to Machine Memory Send the embroidery to the machine memory without loading the embroidery in 3D Intro Navigator. Use this if you are already stitching out an embroidery or if you wish to stitch out the embroidery at a later time. When you are ready to stitch out the embroidery, use 3D Intro Navigator to select the embroidery from the machine memory. Navigator is the part of the software that communicates with the machine. 27 User's Guide Using the machine without being connected to the computer Once you have saved embroideries into the machine you can use the machine without being connected to the computer. To embroider a design, use the directional buttons to move to the design that you want to embroider. Touch the Start/Sop button to begin your embroidery. 28 Navigator Software The Navigator software is launched whenever your machine is connected to the computer and the machine is on. [. . . ] Using the slider bar beneath the design display (Fig N-7), move to the location where you would like to begin or resume embroidering. When you have reached the location where you would like to embroider, click on the arrow between the Display Stitch and Machine stitch count boxes (Fig. You will see a message warning you that the hoop will now move to the proper location to begin embroidering at your designated location (Fig. To run the program, the machine should be turned on with the USB cable attached. [. . . ]

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