User manual OREGON SCIENTIFIC 17078

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Manual abstract: user guide OREGON SCIENTIFIC 17078

Detailed instructions for use are in the User's Guide.

[. . . ] TM For Ages 5 & UP TM TM Dear Parent/Guardian, Thank you for choosing The Hot Wheels Accelerator. TM Designed and engineered with extreme precision, The Hot Wheels Accelerator is packed full of learning, TM offering stimulating games and activities that make an invaluable contribution to your child's development. Some of the activities to further your child's skills include language, mathematics, music, memory, logical reasoning and general knowledge. The Hot Wheels Accelerator provides a dependable and TM realistic introduction to computers and encourages creativity and independent learning. Learning with The Hot Wheels Accelerator is so much fun! TM Hot Wheels, flame logo, and the color "Hot Wheels blue", and associated trademarks Visit us at TM designated by TM are U. S. [. . . ] The left cursor button is the Player 1 button, and the right cursor button is the Player 2 button. 8 1. Initiate the two-player mode by pressing [Player 1/2] on the keyboard after the first question appears. After the player sign-in screen has been filled in, the game proceeds similar to the one-player mode except the players must compete to answer the questions. The first player to hit his/her button (Player 1: left cursor button, Player 2: right cursor button) is awarded an attempt to answer the question. If the first player answers the question correctly, points are awarded to the first player, and the game continues. If the first player answers the question incorrectly, the second player is invited to answer the question. If the second player is correct, points are awarded to the second player, and the game continues. If the second player is incorrect, the correct answer is revealed, and the game continues. Two-Player Game Rules Each attempt to answer a question is timed (1 minute for levels 1-5, 30 seconds for level 6). Ten points are given for the first correct answer and zero points for an incorrect answer. After a group of ten questions, the summary screen shows both players' scores and announces the winner. Chapter 7 Make a Selection and Submit Your Answer In some games, you must select your answer from a list shown on the screen. Mouse Keys Arrow cursor Cursor Buttons 9 Method 1 1. Press the arrows on the directional cursor button to move the arrow cursor over the chosen object. Method 3 Press the letter key that corresponds to the choice. a > SPATTER b > PLATTER c > CIDER d > SPUTTER Method 4 In some cases, you do not need to make a selection. Method 5 Press [Enter] or either cursor button when the object you want to select is directly above the mechanic (Grease Monkey), the empty space (Drag Strip) or under the wrecking ball (Wrecking Crew). Type in the answer GREASE MONKEY DRAG STRIP WRECKING CREW 10 Chapter 8 Scrolling Sometimes there is more information than can be displayed on the screen. Move the cursor arrow over the arrow tips on the scroll bar, and press the left cursor button. Chapter 9 Spelling (Games and Game Codes) (01) Lost Letter Remember the animated vocabulary word. After the animation, the vocabulary word appears with a missing letter. (02) Word Mixer Unscramble the word and spell the word correctly in the given spaces. Player 2: Unscramble the word one letter at a time, and use the keyboard to type it in (maximum 3 wrong attempts). Player 2: Type in a word without Player 1 seeing it, and press [Enter]. Player 1: Unscramble the word one letter at a time, and use the keyboard to type it in (maximum 3 wrong attempts). Whoever scores the most points wins the game. (10) (11) (12) Vocabulary (13) Amazing Antonyms Match the given word with its opposite. Scroll to choose the opposite word by using the down arrow on the directional cursor button. [. . . ] Type the letter to squirt it before it reaches the top. (45) (46) 20 Tools (47) Calculator Use the number and the function keys to enter a mathematical equation. Press [C] to cancel your entries. Division Subtraction Addition Multiplication Equals (47) Cancel (48) (48) Animator Select a word to see its exciting animation. (49) Jukebox To hear a melody, select its title as it scrolls across the screen. (50) SFX Library Press any alphanumeric key to hear one of the exciting sound effects stored in The Hot Wheels Accelerator's memory. TM (49) (50) (00) Setting 1. [. . . ]

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