User manual OREGON SCIENTIFIC 17015

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Manual abstract: user guide OREGON SCIENTIFIC 17015

Detailed instructions for use are in the User's Guide.

[. . . ] F or ages 9 and up Introduction Welcome to the world of computer audio production!The Wav DJ will allow you to explore your audio creativity without the inconvenience of over-complicated features or a confusing interface. You can real time mix a variety of sound sources such as a CD, General MIDI instruments generated by the PC sound card, wav sound effects and your own voice. When you get used to the real time functions you might want to experiment with the editing capabilities. [. . . ] The row highlight bar shows which channel is currently being edited and which MIDI instrument is currently assigned to the keyboard. The column highlight bar shows where the playback or editing is currently going on. When you change the keyboard instrument on the console the row highlight bar automatically moves to the corresponding channel. It is also possible to move the highlight bars by clicking on the channel instrument name or the column number with the mouse. The High Res and Low Res buttons change the block display between detailed (high resolution) and simplified (low resolution). Low resolution is used when you want to display the information boxes like the chord edit or drum edit boxes. NOTE: The high-resolution display does not show the note names while it is playing, only when it is stationary. When Edit is turned on anything you play on the console will be written into the block. When Edit is turned off you will not be able to write or delete any notes in the block or make any adjustments to the parameters like the volume, block length and tempo etc. It is often very useful to play the block with Edit turned off to try out different ideas over the top. You can write things into the block while the block is playing or while it is stationary. If you hold a keyboard note or chord down while the block is playing the note will be held until you release it and it will appear in the corresponding number of note boxes. If you play notes into the note boxes while the block is stationary then the notes will be played back as individual notes, giving a staccato effect, instead of one long note. Certain editing operations will not take effect while the block is playing. If you alter the channel volume levels while the block is playing, these changes will only be heard when you stop the block and then start it playing again. Wav sound effects can be played into the block using the Wav Effects buttons on the console. When you press a Wav Effects button a new channel is created with the name of the sound effect in that channel. Each time you press the same Wav Effect button it will appear in the same chanel. You can use the FX button in the Keyboard Instrument buttons to help you edit. When you press this button the channel highlight bar will jump to the effects channels. You can scroll through the FX channels by repeatedly pressing the FX button. If you want to play a Wav Effect repeatedly in one channel without creating new channels you can press the FX button to get to the channel you want and then use the keyboard to write the events into the block. [. . . ] Miscellaneous. This Agreement shall be governed by the laws of the country where the product is used. If any part of this Agreement is found to be unlawful, void, or for any reason unenforceable then that part shall be severed from, and in no way shall affect, the validity or enforceability of the remaining provisions of the Agreement. 7. Limited Warranty and Disclaimer of Warranty. For a period of 90 days from the date on which you purchased the product accompanying this Agreement, Oregon Scientific warrants that the media on which the Software is supplied will be free from defects in material or workmanship under normal use. If the Software fails to conform to this warranty, you may, as your sole and exclusive remedy, obtain a replacement free of charge if you return the defective Software with the original, dated sales receipt. [. . . ]

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