User manual OREGON SCIENTIFIC 17006

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Manual abstract: user guide OREGON SCIENTIFIC 17006

Detailed instructions for use are in the User's Guide.

[. . . ] However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: · Reorient or relocate the receiving antenna. · Connect the equipment into an outlet on a circuit different from that to which the receiver is connected. · Consult the dealer or an experienced radio TV technician for help. [. . . ] When the Game Code screen opens, enter the game code of the game you want to play. Press [Game Code] to go back to the Game Code screen anytime you want to play another game. Game Selection Chapter 5 Game Rules (These apply to most games. ) Attempts Game questions come in groups of 10. Points are awarded according to the number of attempts taken to answer each question correctly. In some activities , pressing the repeat key will erase any previous attempts and re-set the activity. 5 Help Press the [Help] key to repeat the audio instruction prompt. Chapter 6 Two-Player Mode Link-Up 1. After the welcome greeting, select any of the 2-player link-up game options (Game Codes 21-25). Wait for each unit to log-in, and then begin play (see Chapter 8 for detailed game rules). Please ensure that both users log-out of the 2-player mode simultaneously: If the display becomes weak or frozen, please re-start the unit by closing the keyboard and re-releasing it. Please note the Zip My Robot Friend Learning PC has no memory storage. Re-setting the unit erases all settings and personal greeting messages previously saved. The unit is re-set when the battery is replaced or removed. 6 Chapter 7 Make a Selection and Submit Your Answer Method 1 1. Use the arrow keys to move the flashing cursor over the chosen object. Use the keyboard to type in your answer at the flashing cursor. 7 Chapter 8 Game and Game Codes (01) Alphabet Fun Press the letter keys and learn the letters of the alphabet. (02) Letter Order A sequence of letters is shown with a missing letter. (03) Fun Phonics Press the letter keys to learn their phonetic sounds. Unscramble the letters and spell the word correctly in the given spaces. An animated word is shown briefly, accompanied by an audio of the word. Each space represents a letter in the word. (01) (02) (03) (04) (05) 8 (06) Quick Type Key in the letters in the correct sequence. A word scrolls across the bottom of the screen, you must key in the letters in the correct order before they disappear from the other end of the screen. (06) (07) Lost Letter (07) Remember the animated vocabulary word presented by Zip the Robot. After the animation, the vocabulary word appears with a missing letter. Use the left/right arrow cursor buttons to move the arrow over the letters. When the arrow is directly above the extra letter, press [Enter] to delete it. (09) Number Sequence A group of numbers appears on screen out of sequence. [. . . ] An object is hidden behind one of the circles on screen, you must find it using the left/right arrow buttons to move the cursor. When you think you know which circle the object is hiding behind, press [Enter] to submit your answer. (21) Hangman ­ 2-player Challenge your opponent to solve a mystery word. The first player to enter a word and press [Enter] without the other player seeing it, can submit their question. [. . . ]

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