User manual NINTENDO WII FLING SMASH

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Manual abstract: user guide NINTENDO WII FLING SMASH

Detailed instructions for use are in the User's Guide.

[. . . ] The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo's satisfaction, that the product was purchased within the last 12 months. GAME & ACCESSORY WARRANTY Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period, Nintendo will repair or replace the defective product, free of charge. In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to Nintendo. [. . . ] Follow these instructions to avoid problems such as tendonitis, carpal tunnel syndrome, skin irritation or eyestrain: · avoid excessive play. Take a 10 to 15 minute break every hour, even if you don't think you need it. If your hands, wrists, arms or eyes become tired or sore while playing or if you feel symptoms such as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again. If you continue to have any of the above symptoms or other discomfort during or after play, stop playing and see a doctor. If you or your child feels dizzy or nauseous when playing video games, stop playing and rest. Do not drive or engage in other demanding activity until you feel better. This Nintendo game is not designed for use with any unauthorized device. Use of any such device will invalidate your Nintendo product warranty. Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. "Back-up" or "archival" copies are not authorized and are not necessary to protect your software. Put your hand through the wrist strap and fasten it to prevent it from getting away from you. This game helps improve your speed and accuracy with the Wii Remote's pointer. If you hit the ball while moving the paddle left or right, the ball's course will change. Change your Mii's pose to one of three poses and match the silhouette in the bubble. In two-player games, don't let your bubbles fall off the screen or you will lose points. In this game, you will begin moving the Wii Remote toward and away from the TV screen. Tilt the Wii Remote to line the Mii up with the silhouette to score points. Decide Where to Strike Point at the cue ball and decide where to strike it. Change the paddle's facing and hit the puck to send the puck bouncing back at a different angle. To switch to a round paddle, press and simultaneously during the countdown before the game begins. ) The fewer shots you use to sink all of the balls, the higher your score. In a two-player game, the player whose face appears on the cue ball goes first. [. . . ] If you foul, you can place the cue ball wherever you like in a single-player game. This game uses a full range of movement forward, back, left, right, up, and down. Once you get a nibble on the hook, pull back, or the fish might get away. When both players get a nibble from the same fish, whoever hoists the Wii Remote first catches the fish. [. . . ]

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