User manual NINTENDO PIKMIN

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Manual abstract: user guide NINTENDO PIKMIN

Detailed instructions for use are in the User's Guide.

[. . . ] If the problem cannot be solved with the troubleshooting information available online or over the telephone, you will be offered express factory service through Nintendo. Please do not send any products to Nintendo without contacting us first. ("Nintendo") warrants to the original purchaser that the hardware product shall be free from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware product or component, free of charge. [. . . ] This feature is a great way to restart from an earler day if your 30-day deadline is looming and you haven't been quite as productive as you wanted. However, please remember that if you choose to restart from a previous day, play through a day, and then save your game, you will lose your original progress. Press when you have finished putting on the wrist strap to move to the title screen. Saving requires that there be more than 31 free blocks of memory available in Wii system memory. data that has been deleted or overwritten cannot be restored , so proceed carefully. *For instructions on deleting files from Wii system memory, see the Wii Operations Manual. Captain Olimar has crash-landed on an alien world, and he soon encounters strange creatures called Pikmin. Understanding the special abilities of each type of Pikmin is Olimar's first step in collecting his spaceship parts and escaping the planet. Depending on the circumstances, Pikmin will do different things when they are thrown or ordered to move in a group. Pikmin are very intelligent--they can be thrown, ordered to carry objects, fight dangerous predators, and even use their own judgment to carry out various other tasks. This number includes Pikmin still in the ground, Pikmin performing tasks, and idle Pikmin too. Yellow Pikmin can carry and strategically place bomb-rocks to cause serious damage to walls and enemies. Pikmin can construct bridges to allow for passage across rivers and other bodies of water. Pikmin come in three color variations and inhabit Onions that match their color. Pikmin have different characteristics depending on their color, so keep that in mind when you're issuing commands. To create more Pikmin, you need to order your Pikmin to carry pellets of defeated enemies to an Onion. The number on top shows how many Pikmin are needed to carry the pellet. When a Pikmin smacks this flower and knocks it to the ground, it will turn into a pellet. When Pikmin of all three colors are carrying an object, whichever color has the most Pikmin will take it to their Onion. If you leave Pikmin in the ground for a while without picking them, they will extract more nutrients from the soil and grow as shown below. More mature Pikmin can move faster and can carry pellets and defeated enemies faster too. When thrown near an obstacle, yellow Pikmin carrying bomb-rocks will set their bombs. [. . . ] *You can restore Olimar's energy by standing in front of the spaceship and pressing . Number of pikmin to call or return Pikmin in the onion number of pikmin with you Control Olimar and use Pikmin to progress through the game. In addition to being able to throw Pikmin, you can also command them to move in groups. Press Idle Pikmin are Pikmin that have been separated from or dismissed by Olimar. [. . . ]

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