User manual NINTENDO METROID PRIME TRILOGY

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Detailed instructions for use are in the User's Guide.

[. . . ] Recorded tips for many titles are available on Nintendo's Power Line at (425) 885-7529. This may be a long-distance call, so please ask permission from whoever pays the phone bill. If the information you need is not on the Power Line, you may want to try using your favorite Internet search engine to find tips for the game you are playing. Some helpful words to include in the search, along with the game's title, are: "walk through, " "FAQ, " "codes, " and "tips. [. . . ] If you lock on and shoot missiles (page 28), they will fly toward the enemy. If you lock onto the enemy and shoot a missile, it will home in on the enemy. When the Lock-on Free Aim (page 7) is turned ON, you will be able to freely aim the arm cannon during lock-on. Beams will then fly toward where you aim, but missiles will still track the target you locked onto. If you tilt while locked onto an enemy, you can move while remaining focused. Also, if you tilt right or left while locked on and lightly press , you can do a sidestep. As the game progresses and you obtain the Charge Combo for each beam, you will be able to combine missiles with the beams you are using to fire a very powerful attack. When you press and hold and charge it to its maximum, press on the while still holding down . The performance of the Charge Combo and the number of missiles or beam ammo it consumes will vary according to the beam you are using. Try to utilize the special characteristics of each one as you search the planet and defeat your enemies. If you press and hold , point to the visor you want to use, and let go of , you'll change your visor. 5 missiles 5 missiles, 30 dark ammo 5 missiles, 30 light ammo 5 missiles, 30 dark ammo, 30 light ammo When you use the Grapple Beam, you will be able to latch onto a Grapple Point, gain momentum and fly through the air. If you lock onto the Grapple Point with , the beam will automatically launchandhang--justreleasewithgoodtimingtolaunchintotheair. AfterexecutingaSpaceJump, press repeatedly and with good timing to initiate and perform Screw Attacks (a maximum of 6), which deals damage when you hit an enemy. And you will be able to rise up through the This visor reads information from creatures or computer terminals and collects data. If you press , Samus will roll up into a ball and will be able to get through narrow passages, such as air vents or hidden passages, etc. Important targets are displayed in red, and other targets are displayed in blue. You can scan creatures or various substances that are caught within this cursor. With the target highlighted with the aim cursor, press and hold to scan. Also, when particularly important items are scanned, they are recorded in the Logbook (page 38). You can set bombs with , and damage your enemies with the blast or destroy certain floors or walls. If you shake the Wii Remote (when you have bombs), you can jump while still in Morph Ball mode. [. . . ] If you press , you can consume Phazon energy and shoot a powerful beam. Additionally, there are some obstacles that can only be destroyed by the Hyper Beam. *The special properties of Plasma Beam and Nova Beam will not carry over to Hyper Beam, so be careful. After entry, if you press , each player can set up rumble functions, sensitivity, and Lock-On Free Aim settings (page 7). [. . . ]

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