User manual NINTENDO DS ZELDA SPIRIT TRACKS

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Manual abstract: user guide NINTENDO DS ZELDA SPIRIT TRACKS

Detailed instructions for use are in the User's Guide.

[. . . ] They built shackles to imprison him, and a tower that acted as a lock. In a peaceful village in the countryside lives a young boy named Link. On the day of his graduation, he goes to the castle to receive his certificate from the kingdom's ruler, Princess Zelda. In a secret meeting after the ceremony, Zelda tells him of the sudden disappearance of the Spirit Tracks that line the kingdom, as well as other strange occurrences. [. . . ] Q uickly slide the stylus in the direction you want to swing your sword to attack in that direction. Slide your stylus perpendicular to the direction you're facing to swing your sword. Slide your stylus in the direction you're facing to stab in that direction. Slide your stylus in a circle around Link to swing your sword around and perform a spin attack. Be careful, as you'll get dizzy if you perform this attack too many times in a row. Then, hit a Phantom in the back to allow Zelda's spirit to enter its body. When possessed with Zelda's spirit, a Phantom generally follows Link, but you can draw separate paths for it to take, or make it stop walking. This move comes in handy when you're surrounded by enemies or when you want to cut a lot of grass. If a Phantom hits you, you must start again from the level entrance. Touch and hold at the Phantom's feet and drag your stylus to draw the path you want it to take. Tap blocks to grab them, and then tap one of the arrows to move them in that direction. As long as it doesn't hit an obstacle, it will follow the path that you've drawn. If Link and the Phantom get separated, you can tap or to switch points of view. Some items must be equipped before you can use them, and some items can be used right away. When you get a new item, it will appear equipped in the upper-right corner of the screen. When you want to use the item that you've equipped, tap the icon (or hold down the L or R Button) to hold it. If you get separated from the Phantom, tap to call it to wherever you are. 14, 29 becomes empty and your game ends, two menu options will appear. Tap Continue to retry from where you were before your game ended, or select Save and Q uit to save your game and return to the title screen. * When you select Save and Q uit, you will be asked if you want to save. If you choose not to save, the next time you start your game, you will resume at your previous save point. Put Away: Tap the icon on the upper-right corner again to put it away. [. . . ] Please do not send any products to Nintendo without contacting us first. ("Nintendo") warrants to the original purchaser that the hardware product shall be free from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware product or component, free of charge. * The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo's satisfaction, that the product was purchased within the last 12 months. [. . . ]

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