User manual NINTENDO DS PERSONAL TRAINER MATH

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[. . . ] Recorded tips for many titles are available on Nintendo's Power Line at (425) 885-7529. This may be a long-distance call, so please ask permission from whoever pays the phone bill. If the information you need is not on the Power Line, you may want to try using your favorite Internet search engine to find tips for the game you are playing. Some helpful words to include in the search, along with the game's title, are: "walk through, " "FAQ, " "codes, " and "tips. [. . . ] This button can be found in the upper right corner of the Touch Screen. Use this button to delete a number you have written when you make a mistake or if the number you wrote is recognized incorrectly. (Sometimes you may not be able to use this button immediately after removing the stylus from the Touch Screen, because the number is still in the process of being recognized. In exercises where there are multiple cells for your answers, the red cell will automatically move along to each one in order. If you make a mistake, you can use the BACK button to move the red cell back to a previous cell and change your answer. There are two ways to temporarily pause the current exercise and continue again later. When you are in 100-Cell Math or any other mode that requires you to write a series of answers, you can press this button to move the red cell backward so that you can correct one of your previous answers. The number in the cell you return to, including all numbers in between, will be deleted. You may not return to a cell after the answer entered into it has already been scored. You can also use this button to close the current screen and return to the previous screen or menu. Use the Pause Button The timer will be stopped and the message RETURN TO THE MENU SCREEN?While the system is closed, the screen will be turned off, and the timer will be stopped. Once you have obtained a gold medal, try to work on your time so that you only spend 1. About Same and Random Grids In 100-Cell Math, you can work with the same grid over and over again without changing the order or value of the numbers on the grid. By practicing the same grid again and again, you will gain valuable experience and your completion time will become faster and faster. On the other hand, choosing to challenge random grids will help improve your overall calculation abilities. Use both of these methods in conjunction with each other for the best results. The division problems (a total of 450) are separated into three types: A (EASY), B (NORMAL), and C (HARD). Select INSTRUCTIONS to view an explanation of the exercise, or select START EXERCISE to get started right away. Type B (Normal) Division problems with a remainder (total 260 problems) Type C (Hard) Division problems that require carrying to work out the remainder (total 100 problems) Select the number of problems you want to challenge: up to 90 problems in one session for Type A (Easy), and up to 100 problems in one session for Type B (Normal) and Type C (Hard). You will start the exercise when Professor Kageyama gives the signal to GO!Write the answer to the problem on the Touch Screen so that the correct number will be entered into the red cell on the message panel. [. . . ] As a Master, you will be given three of each type of exercise, such as 100-Cell Math, Division Marathon, or Fill the Blanks Multiplication. Type C (Hard) division problems are ones that can be solved by using a single multiplication from the standard multiplication tables, but require borrowing to determine the remainder. In this exercise you will multiply a two-digit or three-digit number with a one-digit number. The main point here is how to deal with carrying in your calculations. [. . . ]

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