User manual NINTENDO DS KIRBY SUPERSTAR ULTRA

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Manual abstract: user guide NINTENDO DS KIRBY SUPERSTAR ULTRA

Detailed instructions for use are in the User's Guide.

[. . . ] When choosing 2-P Adventure, you will need to establish a wireless connection between P1 (parent) and P2 (child). 30-31 carefully before initiating a Nintendo DS * Please read wireless connection. From this screen, you can also choose the options of Group Sub-Games and 2-P Spring Breeze. When you clear a stage or a game mode, data will automatically be saved to your file. [. . . ] During a single-player game, the Helper will be controlled by the computer, and when there is a second player, P2 will control the Helper. When you're playing a two-player game and Kirby does one of the things described below, P2 can to create a Helper they can press , , , or control. Controlling a Helper is slightly different from controlling Kirby in a few ways. Also, when a Helper has low health and touches an enemy, it can change into a different Helper with that ability. Continuous Jump Ability Item Use an Ability Space Jump Hyper (repeatedly) Float through the air with many small jumps. When there is a Helper present and Kirby does not to use the have a copy ability, he can press Normal Beam. If Kirby then swallows this Ability Item, he will regain that ability. * When Kirby already has a Copy Ability and there is a to turn his current Helper present, Kirby can press Copy Ability into an Ability Item. This section explains how to advance in the game, as well as how to view the game screen and other rules common to each game mode. Rules specific to each game mode, please see When you get hit by enemies or their attacks, you will lose health. If your health reaches 0 or if you fall into a pit, you will lose one life and you may need to start again from the beginning of a stage or your last checkpoint, so be careful. When Kirby's health reaches 0 and he has no remaining lives, your game will end. You can choose to continue your game from a certain point by selecting the option "Continue, " or you can choose "Quit" to return to the corkboard. You can see the stage on the upper screen, while the lower screen shows your health, score, and other information. There are various items on the stages that Kirby and his Helpers can grab for different effects. There are also some objects that require a special action to move or interact with. You can also change screens by pressing right or left on to confirm controls for Kirby and such. Bomb Block Stake Rope These explode when hit, causing damage to everything around them. This game is something of a "games omnibus, " where you choose the game you want to play from the corkboard. Here we will discuss some of the rules and features of the various games. Set out on an epic journey to stop the giant, monstrous bird Dyna Blade from destroying all of the crops. There are lots of games in Kirby Super Star Ultra, so you can enjoy lots of different stories and adventures. [. . . ] ("Nintendo") warrants to the original purchaser that the hardware product shall be free from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware product or component, free of charge. * The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo's satisfaction, that the product was purchased within the last 12 months. GAME & ACCESSORY WARRANTY Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a period of three (3) months from the date of purchase. [. . . ]

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