User manual NINTENDO CUSTOM ROBO
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Manual abstract: user guide NINTENDO CUSTOM ROBO
Detailed instructions for use are in the User's Guide.
[. . . ] www. nintendo. com PRINTED IN USA
INSTRUCTION BOOKLET
PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ® HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION.
WARNING - Electric Shock
To avoid electric shock when you use this system: Do not use the Nintendo GameCube during a lightning storm. Do not use the AC adapter if it has damaged, split or broken cords or wires. Make sure that the AC adapter cord is fully inserted into the wall outlet or extension cord. [. . . ] The max number of bars for robo parts is 5.
*You can also select parts randomly. For details, see the section on special customization functions on P35 .
2 Select part to be equipped
Use to scroll through the available parts, then press to select one. Your robo's body, gun, bomb, pod, and legs can all be customized. indicates a part you cannot yet access.
BODY
DWN DEF SPD
For information on ability graphs, see P21 .
Max of 5 bars, with 3 being standard. Down: how easily the gun knocks opponents down.
BOMB
ATK SPD SIZ TIM DWN
POD
SKY ATK
Max of 5 bars, with 3 being standard. Time: the duration of the pod's detonation.
Parts that appear in yellow on the customization menu are parts you have not yet used. mode, press .
GUN
ATK SPD
ATK SPD HMG SIZ TIM
Color-Change Screen (Body only)
When you select a body, you can also choose a color scheme for your robo. You can select from the following color schemes: Original Red Blue Green Yellow
HMG RPD DWN
3 Practice Arena
After you've selected your parts, press to enter the Practice Arena. You can test the parts you've selected for speed, power, ease of use, etc. There is no time limit in the Practice Arena.
Battle!
Finally, it's time for combat!There are two ways to win: attack your opponent and reduce his or her hit points to zero or have the most hit points remaining when time runs out.
Practice Arena Display Explanation Damage
The amount of damage you've done to your opponent with the last attack.
See P10 for battle controls.
About Player Colors
The color of your HP gauge, the cannon pod that launches your robo, etc. P1 is always red.
Hit
This tells you how many times you hit the opponent consecutively.
4 Viewer Mode
Press to enter Viewer mode and look at your robo. Press to return to the customization screen.
Starting Battles
At the start of each battle, cannon pods launch all participants' robo cubes into the arena. When the counter reads LAUNCH, all robo cubes will fire across the holosseum. Aim the cannon pod with .
5 Finish Customization
When you've finished customizing your robo, press START to return to the Battle Preparation menu. P18 When the robo cube lands, a timer starts counting down the time it will take your robo to transform. Once the countdown reaches zero, your robo will transform and be ready to attack. mode, press START to go straight to battle.
Viewing the Battle Screen
Story-mode battle screen Time Remaining
*Some battles have no time limit.
Pause Screen in Battle
Press START to halt a battle in progress.
Continue Fighting
To return to the match select CANCEL with to confirm. and press
Player 1's Robo Player 2's Robo Player 2's HP Gauge 2s Player 1's HP Gauge 1s *This is a 2-player Vs. In 3- and 4- player matches, the number of gauges increases correspondingly. Viewing HP Gauges Player HP Gauge Knockdown Meter
*This decreases when you are hit. When it is depleted, your robo will be knocked down.
Retire
To exit a battle and return to the previous screen, select RETIRE with and press to confirm.
If you retire from a match, that counts as a loss.
Battle Results
A battle ends when one of the participants loses all HP or when time runs out.
Robo Condition
Remaining HP Robo Status
Victory
If you win a battle, you continue to the next scenario.
P26
ACTION HIT DOWN REBIRTH XCHANGE
The robo has just transformed and is ready for action. [. . . ] This video game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. [. . . ]
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