User manual NEMETSCHEK RENDERWORKS 2011 GETTING STARTED GUIDE

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[. . . ] 2011 Getting Started Guide The contents of this guide and accompanying exercise were originally created for Nemetschek Vectorworks, Inc. by Daniel Jansenson. Renderworks 2011 Getting Started Guide |1 © 2011 Nemetschek Vectorworks, Inc. No part of this book may be reproduced or transmitted in any form by any means, electronic or mechanical, including photocopying, recording, faxing, emailing, posting online or by any information storage and retrieval system, without prior written permission of the publisher. Vectorworks and Renderworks are registered trademarks of Nemetschek Vectorworks, Inc. , in the United States and other countries. [. . . ] -Click on the texture selection menu. Task 4: Add Sky. In this file the graphic image of the sky is a HDRI background supplied with Renderworks and applied as a layer background: HDRI Sky Day Mostly Sunny. Note: HDRI backgrounds can also be used as lighting sources­they are actually dualpurpose backgrounds. But for this exercise file, the HDRI Sky Day Mostly Sunny layer background will be used only for its image of the sky (a different layer background is used here as a light source, as described in Task 1: Lighting). -Click on the Renderworks Background drop-down box and select HDRI Sky Day Mostly Sunny. -Click OK, and then back in the Organization dialog box, click OK again. The texture selection window opens. -Click OK to exit the Edit Class(es) dialog box. -Click OK again to exit the Organization dialog box. 32 | Renderworks 2011 Getting Started Guide To see the new sky, click on the Saved Views drop-down box and select the View 1. Re-render the scene in Fast Renderworks: View>Rendering>Fast Renderworks. This exercise file requires several image props to be installed at various locations, representing trees and people. Later we will add a number of pre-made image props in various locations. The Choose Prop Image dialog box will open, prompting us to select an image to be used in the image prop. Task 5: Add Entourage. This scene uses three types of entourage: one car symbol, several image props of people, and several of trees. 1. Create and place image props. An image prop is, in essence, a threedimensional flat object onto which an image has been mapped, similar to a billboard. The image prop can be optionally set to automatically rotate toward the camera in order to enhance its appearance and three-dimensionality. With this setting, it is not necessary to orient each image prop in a particular direction (unless desired). One need only place specific image props in the desired locations, and they will automatically point toward the camera in any 3-D view. Additional automated features are optionally available as well, such as the selection of certain colors for transparency, suitable for transparent backgrounds. -Click on: Import an Image File, and then click OK. -Navigate to the folder containing this exercise and, once inside, to the folder graphics support files. The image file to be used for this image prop is located in this folder. -In the Name data field, type a new name for this image prop: tree five. Renderworks 2011 Getting Started Guide | 33 -Under Dimensions, change Height to 12'-0" [3660mm], and make sure that the Lock Aspect Ratio checkbox is selected. Color (if that is not the default selection, click on the drop-down box and select This Prop's Color). -Select Transparent Color, and click OK. Now we'll make the background color of the tree image transparent, so that only the image of the tree itself will be seen. -Under Mask Options, select Use Mask, and then click on the Create Mask button. To create the transparency mask (required in order to make a portion of the image transparent) we will reuse the image we have already selected: -Click on Reuse an Image from Another Resource. -Leave the drop-down box at This Prop's 34 The Create Transparent Color Mask dialog box opens. We will now select the color to be used as a transparent color mask (anything in that color will be transparent in the image prop). [. . . ] The Edit Glow Shader dialog box opens. -The Edit Texture dialog box opens. In the Name box, type this texture's new name: Neon Light. 64 -Click in the Brightness (%) data field, and enter 100. -Select Emit Light and then click OK. | Renderworks 2011 Getting Started Guide -Click on the Part drop-down box, and select Overall. -Back in the Edit Texture dialog box, click OK to complete the texture. Task 2: Lighting: Set the Appropriate Light Quality Settings. Access the Lighting Options dialog box: -View>Lighting>Set Lighting Options. [. . . ]

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