User manual METACREATIONS CANOMA

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[. . . ] TM User Guide for Windows and Macintosh® ® Trademarks Credits MetaCreations and the MetaCreations logo are registered trademarks of MetaCreations Corporation. "Macintosh" is a registered trademark of Apple Computer, Incorporated. "Windows" is a registered trademarks of Microsoft Corporation. "Pentium" is a registered trademark and "i486" is a trademark of Intel Corporation. [. . . ] Refer to "Establishing Perspective" on page 123 for more about using temporary objects while modeling. All objects are by default created on the ground plane (except for on top objects. ) In addition, objects are by default only able to rotate around their vertical axis. Refer to "Adding an Object" on page 88 and "Freeing Necessary Parameters" on page 126 for more about object parameters. Organize your project and all project photographs into a single directory or folder. Refer to "Organizing the Project Folder" on page 60 for more information about organizing your projects. Using the Canoma Workspace The Project Window In Edit mode, Canoma's Project Window shows the active photograph and any wireframes of objects you may have created to match that image. In View mode, the Project Window lets you view the project you're creating. · · · The Canoma Project Window. To resize the Project Window: 1 2 Move the cursor over the bottom right corner of the Project Window. Click and drag the window to the desired size. · To move the Project Window: · Click and drag the title bar above the Project Window. · 75 Canoma To adjust the aspect ratio of your project scene: · background color (choose a color that makes viewing textures easy, the default color is dark gray) selected object wireframe color (the default color is red) unselected object wireframe color (the default color is yellow) stress wireframe color (the default color is white) shadow color (the default color is light gray) selected object constraint (the selected pin, bead, or point of glue) · Click the Size Indicator above the right hand corner of the project window and enter a new aspect ratio. When you render an image or animation, a popup menu with output file size choices is displayed, but any rendered image or animation is locked to the aspect ratio of your project window. · · · · · Camera Controls The Camera Controls, used to view and rotate your project can be repositioned on the workspace. Refer to "Viewing Projects in Progress" on page 93 for how to view models in progress. Refer to "Using Canoma Camera Controls" on page 102 for complete information on how to use the Camera Controls. Refer to "Changing Canoma Colors" on page 58 for more about how to customize colors in Canoma. Working with Canoma Projects A Canoma project is made up of photograph(s) or image(s) over which 3D objects are mapped. Refer to "Organizing the Project Folder" on page 60 for more about organizing your project. Once it appears, Canoma displays the Workspace in its default configuration. 2D Image Palette The 2D Image Palette can also be repositioned on the workspace. Refer to "Using the 2D Image Palette" on page 99 for more information about the 2D Image Views palette. To move either the Camera Controls or the 2D Image Palette: · Click and drag the edge of the controls or palette to a new position. To create a Canoma project: Selecting Colors You can customize your Canoma workspace even more by choosing different colors for such things as: 1 2 Start Canoma. Select the opening credits canvas, select File menu > New, or select File menu > Add Image. Canoma supports the following 2D file formats: JPG, TIFF, PNG, GIF, PSD, BMP , and PICT. Building Projects 76 To open an existing 3D project: The Canoma coordinate system is based upon the following definition: · Select File menu > Open Project. Working with Objects Matching Objects to Photo Elements The goal is to make 3D objects match an underlying image. To accomplish that, you'll create objects and pin them to elements in a photograph, pinning as many corners of each wireframe as is needed to get a reasonable match between the wireframe and the photograph. This establishes perspective (camera angle and focal length. ) If you start modeling in great detail in one corner of a photograph, it's easy to imprecisely place a pin, causing Canoma to estimate a wrong perspective. Y points up - the "height" dimension. Z points towards you - the "length dimension. Selecting the Correct Object As you get ready to create objects and pin them to elements in a photograph, consider the following information about each object type. Often useful as temporary "helper" objects for the purpose of determining perspective. With a box, four pins are usually enough to get started. Tip Want to import and place into your scene a model created in another 3D program?· Create a simple Canoma object, to define the position and orientation for the object you are importing. Import, size and position the imported model, using the Canoma object for placement purposes. [. . . ] The provision of this Agreement which protects the proprietary rights of Company will continue in force after termination. Termination of this license, either voluntary or involuntary, does not entitle you to a refund of your purchase cost except as provided elsewhere in this License Agreement. Limited Warranty Company warrants, as the sole warranty, that the medium on which the Program is furnished will be free from defects in materials and workmanship under normal use and conditions for a period of ninety (90) days from the date of delivery to you as evidenced by a copy of your receipt. No distributor, dealer or any other entity or person is authorized to expand or alter either this warranty or this Agreement. Company does not warrant that the functions contained in 143 Canoma the Program will meet your requirements or that the operation of the Program will be uninterrupted or error-free. [. . . ]

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