User manual MAPPY ULTI 508 QUICKSTART GUIDE

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Manual abstract: user guide MAPPY ULTI 508QUICKSTART GUIDE

Detailed instructions for use are in the User's Guide.

[. . . ] Your use of this software indicates your full acceptance of this license agreement and warranty. Clickteam, as Licenser, grants to you, the Licensee, a nonexclusive license to use this software program (hereinafter referred to as the «SOFTWARE») in accordance with the terms contained in this license. You may use the SOFTWARE on a single computer (you may install the program on several machines provided that it is used simultaneously on a single machine). You may access the SOFTWARE through a network, provided that you have obtained individual licenses for the software to cover all workstations that will access the software through the network. [. . . ] The string object is also an invaluable object to store strings, retrieve them and make string calculations in the event-editor. Object inventory In this chapter we will describe several of the remaining objects briefly to give you a quick view of all the possibilities contained in Multimedia Fusion. If you want to discover more about an object, you will find its documentation in the help file. Or you can just drop the object in the frame, inspect its properties, conditions and actions: most objects are self-explanatory. Use this object to play the audio tracks of a CD inserted in the CD drive of your computer. Allow you to test the position of an analogue joystick plugged on the computer. Share numbers and strings between two or more Multimedia Fusion applications running on the same computer. Manipulate, copy, delete files located on your hard disc or floppies. Like the Backdrop object, contains the “Obstacle” property. Display pushbuttons, radio buttons and check boxes in your application with this object. This powerful object allows you to create dialog boxes and manage them in your application. In the event editor, you would create a condition that detects the collision between the ball and the brick, then in the pop-up condition menus of the ball set the action to bounce the ball. How to reach the event editor There are multiple ways of opening the event editor. € In the workspace toolbar, right click on a frame, and choose event-editor • In the storyboard editor, right click on a frame and choose event-editor • Click on the event-editor button in the navigation toolbar • Press CONTROL-E 43 The display of the event-editor 1. The information zone: gives information about what object is selected and events are displayed. You will find in this bar all the objects you have dropped in the frame editor, plus a number of system objects (available for any application) only visible in the event-editor. One event can contain more than one condition thus creating a compound condition. Each action is represented by a checkmark under the object it modifies and to the right of the condition of the event. You can have an object perform multiple actions for an individual event also. If you move your mouse in front of a defined action and pause, the action is displayed in a pop-up window. The object bar 44 The object bar displays the objects of the application. The objects dropped in the frame in the frame editor but also new objects, the system objects, that you will only find in the event editor. [. . . ] With this option, your application will use the Visual Theme defined by the user in its Windows Screen properties. Without this option, your application will be displayed using the classic Windows style. If you want the scores of the player to be different from zero when the application starts. Click on the Edit button to modify the default controls of the player. [. . . ]

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