User manual MACROMEDIA FLASH MX 2004-LEARNING FLASH

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[. . . ] Learning Flash Trademarks Add Life to the Web, Afterburner, Aftershock, Andromedia, Allaire, Animation PowerPack, Aria, Attain, Authorware, Authorware Star, Backstage, Bright Tiger, Clustercats, ColdFusion, Contribute, Design In Motion, Director, Dream Templates, Dreamweaver, Drumbeat 2000, EDJE, EJIPT, Extreme 3D, Fireworks, Flash, Flash Lite, Flex, Fontographer, FreeHand, Generator, HomeSite, JFusion, JRun, Kawa, Know Your Site, Knowledge Objects, Knowledge Stream, Knowledge Track, LikeMinds, Lingo, Live Effects, MacRecorder Logo and Design, Macromedia, Macromedia Action!, Macromedia Breeze, Macromedia Flash, Macromedia M Logo and Design, Macromedia Spectra, Macromedia xRes Logo and Design, MacroModel, Made with Macromedia, Made with Macromedia Logo and Design, MAGIC Logo and Design, Mediamaker, Movie Critic, Open Sesame!, Roundtrip, Roundtrip HTML, Shockwave, Sitespring, SoundEdit, Titlemaker, UltraDev, Web Design 101, what the web can be, and Xtra are either registered trademarks or trademarks of Macromedia, Inc. and may be registered in the United States or in other jurisdictions including internationally. Other product names, logos, designs, titles, words, or phrases mentioned within this publication may be trademarks, service marks, or trade names of Macromedia, Inc. or other entities and may be registered in certain jurisdictions including internationally. [. . . ] As you complete this lesson, remember to save your work frequently. 3. Select Window > Panel Sets > Training Layout to configure your workspace. About creating symbols When you create a symbol, you specify one of the following symbol behaviors: · Graphic · Movie clip · Button In this lesson, you'll work with graphic and movie clip symbols. For a lesson about button symbols, select Help > How Do I > Basic Flash > Add Animation and Navigation to Buttons. Create a graphic symbol A graphic symbol is well suited for repeated use of static images, or for creating animations associated with the main Timeline. Unlike with movie clip and button symbols, you cannot give instance names to graphic symbols, nor can you refer to them in ActionScript. You'll take vector art on the Stage and turn it into a graphic symbol. 1. In the Convert to Symbol dialog box, enter CarGraphic as the name and select Graphic as the behavior. 5. The Registration grid uses a small black square to indicate where, within the symbol bounding box, the registration point is located. A registration point is the axis around which the symbol rotates, and the point along which the symbol aligns. Click the upper left square on the grid to select the registration point location, and click OK. 6. The Property inspector shows properties for the graphic symbol instance. 7. Open the Library panel (Window > Library) to view the symbol. You'll find the CarGraphic symbol in the Library panel. Each document has its own library, and you can share libraries between different FLA files. 64 Chapter 8: Create Symbols and Instances Duplicate and modify an instance of a symbol Once you've created a symbol, you can use instances of it repeatedly in your document. You can modify the following instance properties for an individual instance without affecting other instances or the original symbol: color, scale, rotation, alpha transparency, brightness, tint, height, width, and location. If you edit the symbol later, the instance retains its modified properties in addition to acquiring the symbol edits. You'll now duplicate the instance of the car, then change the tint for the duplicate. 1. With the duplicate selected, select Tint from the Color pop-up menu in the Property inspector. In the RGB area, enter 0 in the Red Color pop-up menu, 0 in the Green Color pop-up menu, and 255 in the Blue Color pop-up menu. The duplicate instance turns blue, but the original instance remains unchanged. Modify a symbol You can enter symbol-editing mode by double-clicking any instance of a symbol. Changes that you make in symbol-editing mode affect all instances of the symbol. 1. Do one of the following to enter symbol-editing mode: On the Stage, double-click one of the car instances. In the Library panel, double-click the CarGraphic symbol. Next to Scene 1 toward the top of the workspace, the name of the symbol appears, which indicates that you're in symbol-editing mode for the named symbol. 2. In the Tools panel, select the Free Transform tool and drag around the bottom car to select the entire car. [. . . ] Save your file. Note: An example finished file of the file you just created, named Product. as, is located in your finished files folder. For the path, see "Set up your workspace" on page 113. Create two objects from the Product class You'll create a new FLA file, then create two objects from the Product class. 1. Open a new Flash document and save it in the same location where you saved Product. as. In the Actions panel, create two objects from the Product class using the data shown in the following table (the ActionScript that you'll create appears after the table). Instance name pedals Data id prodName description 0 Clipless Pedals Excellent cleat engagement 1 ATB Available in comfort and aero design handleBars id prodName description 118 Chapter 15: Work with Objects and Classes Using ActionScript 2. 0 3. [. . . ]

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