User manual MACROMEDIA FLASH MX 2004 FLASH LITE AUTHORING GUIDELINES FOR THE I-MODE SERVICE

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Manual abstract: user guide MACROMEDIA FLASH MX 2004FLASH LITE AUTHORING GUIDELINES FOR THE I-MODE SERVICE

Detailed instructions for use are in the User's Guide.

[. . . ] Flash Lite Authoring Guidelines for the i-mode Service by NTT DoCoMo Trademarks Add Life to the Web, Afterburner, Aftershock, Andromedia, Allaire, Animation PowerPack, Aria, Attain, Authorware, Authorware Star, Backstage, Bright Tiger, Clustercats, ColdFusion, Design In Motion, Director, Dream Templates, Dreamweaver, Drumbeat 2000, EDJE, EJIPT, Extreme 3D, Fireworks, Flash, Fontographer, FreeHand, Generator, HomeSite, JFusion, JRun, Kawa, Know Your Site, Knowledge Objects, Knowledge Stream, Knowledge Track, LikeMinds, Lingo, Live Effects, MacRecorder Logo and Design, Macromedia, Macromedia Action!, Macromedia Flash, Macromedia M Logo and Design, Macromedia Spectra , Macromedia xRes Logo and Design, MacroModel, Made with Macromedia, Made with Macromedia Logo and Design, MAGIC Logo and Design, Mediamaker, Movie Critic, Open Sesame!, Roundtrip, Roundtrip HTML, Shockwave, Sitespring, SoundEdit, Titlemaker, UltraDev, Web Design 101, what the web can be, Xtra are either registered trademarks or trademarks of Macromedia, Inc. and may be registered in the United States or in other jurisdictions including internationally. Other product names, logos, designs, titles, words or phrases mentioned within this publication may be trademarks, servicemarks, or tradenames of Macromedia, Inc. [. . . ] The i-mode HTML Simulator is available from the DoCoMo website (see Appendix D, "References, " on page 47). Note: There is no i-mode HTML Simulator application for the Macintosh. 21 To use the i-mode HTML Simulator: 1 Download and install the i-mode HTML Simulator application from the DoCoMo website (for a link to the website, see Appendix D, "References, " on page 47). In Windows Explorer, or another program displaying filenames or icons, go to the folder where the Simulator program files are installed (noted in step 1) and double-click CSim. exe. The i-mode HTML Simulator application window appears: You can click the Simulator keys with your mouse and the keys will operate in the same way as they would on an actual i-mode phone. The Select key is the key with a circle icon, surrounded by the arrow keys, immediately under the screen display. At the same time as the Simulator application window appears, a Log output window also appears: The Log window records your interactions with the Simulator and displays information, warning, and error messages regarding your tested files. Choose Function > Display in the Simulator application to open or close the Log window. 22 Chapter 4: Testing Content 3 Review the i-mode HTML Simulator functions: Click Function at the top of the Simulator application window. The following pop-up menu appears: The following function menu options for testing your Flash Lite movies are available: Open URL Enables you to type in the URL of the file you want the Simulator to test. You can also browse for a file on your local computer or use a bookmark. (A bookmark is a shortcut for a file URL or pathname. ) Retest and reload the file you previously opened using the Open URL menu option. Show or hide the Log window. Reload Display Log Register BookMark Save the location of the currently opened file and give it a shortcut name so you can readily load the file again at a later time using Open URL. Edit BookMark View HTML Edit HTML Image Setup Screen Size Setup FLASH setup Exit Edit the location and shortcut name of a bookmark. Edit the i-mode compatible HTML of your currently loaded test file in Notepad or another text editor. Set the i-mode compatible HTML version you want your test file to be verified against. Specify the width and height of your screen display area and set the display font size. Set the run-time memory available to Flash Lite movies running in the i-mode HTML simulator. Exit from the Simulator application. DoCoMo's i-mode HTML Simulator 23 24 Chapter 4: Testing Content APPENDIX A Supported ActionScript This appendix lists the Flash Lite ActionScript commands and any exceptions to the standard in Flash Lite for i-mode. Action Name // (comment) Description Support Comment; indicates the beginning of a script comment. Fully supported Any characters that appear between the comment delimiter // and the end-of-line character are interpreted as a comment. Operator; a separator between two expressions that causes the value of the second expression to be the return value. (dot) Operator; used to navigate movie clip hierarchies in order Fully supported to access nested (child) movie clips, variables, or properties. String delimiter; when used before and after characters, quotes indicate that the characters have a literal value and are considered a string-not a variable, numerical value, or other ActionScript element. Operator; a pre-decrement and post-decrement unary operator that subtracts one(1) from an expression. Operator; a pre-increment and post-increment unary operator that adds 1 to an expression. [. . . ] While testing the movie, a fscommand() ActionScript command was encountered. While testing the movie, a loadVariables() ActionScript command was encountered. While testing the movie, a loadMovie() ActionScript command was encountered. Flash Lite for i-mode does not support this command and ignores it. FTPA003 FTPA004 loadMovie() is ignored. 44 Appendix C: Warning and Error Messages Message Identifier FTPA005 Message The call to getURL() for <URL> was ignored because there was more than one request per keypress. [. . . ]

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