User manual MACROMEDIA FLASH 8-EXTENDING FLASH

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[. . . ] Extending Flash Trademarks 1 Step RoboPDF, ActiveEdit, ActiveTest, Authorware, Blue Sky Software, Blue Sky, Breeze, Breezo, Captivate, Central, ColdFusion, Contribute, Database Explorer, Director, Dreamweaver, Fireworks, Flash, FlashCast, FlashHelp, Flash Lite, FlashPaper, Flash Video Encoder, Flex, Flex Builder, Fontographer, FreeHand, Generator, HomeSite, JRun, MacRecorder, Macromedia, MXML, RoboEngine, RoboHelp, RoboInfo, RoboPDF, Roundtrip, Roundtrip HTML, Shockwave, SoundEdit, Studio MX, UltraDev, and WebHelp are either registered trademarks or trademarks of Macromedia, Inc. and may be registered in the United States or in other jurisdictions including internationally. Other product names, logos, designs, titles, words, or phrases mentioned within this publication may be trademarks, service marks, or trade names of Macromedia, Inc. or other entities and may be registered in certain jurisdictions including internationally. [. . . ] A string that specifies how a shape tween is blended between the shape in the keyframe at the start of the tween and the shape in the following keyframe. A string that specifies effects for a sound that is attached directly to a frame (frame. soundLibraryItem). An integer value that specifies the number of times a sound that is attached directly to a frame (frame. soundLibraryItem) plays. A string that specifies whether a sound that is attached directly to a frame (frame. soundLibraryItem) should play a specific number of times or loop indefinitely. A string that specifies the name of a sound that is attached directly to a frame (frame. soundLibraryItem), as stored in the library. A string that specifies the sync behavior of a sound that is attached directly to a frame (frame. soundLibraryItem). An integer that specifies the amount of easing that should be applied to the tweened object. frame. motionTweenScale frame. motionTweenSnap frame. motionTweenSync frame. name frame. shapeTweenBlend frame. soundEffect frame. soundLibraryItem frame. soundLoop frame. soundLoopMode frame. soundName frame. soundSync frame. startFrame frame. tweenEasing 274 Objects Property frame. tweenType frame. useSingleEaseCurve Description A string that specifies the type of tween. A Boolean value that specifies whether a single custom ease curve is used for easing information for all properties. frame. actionScript Availability Flash MX 2004. Usage frame. actionScript Description Property; a string that represents ActionScript code. To insert a new line character, use "\\n". Example The following example assigns stop() to first frame top layer action: fl. getDocumentDOM(). getTimeline(). layers[0]. frames[0]. actionScript = 'stop();'; frame. duration Availability Flash MX 2004. Usage frame. duration Description Read-only property; an integer that represents the number of frames in a frame sequence. Example The following example stores the number of frames in a frame sequence that starts at first frame in the top layer in the frameSpan variable: var frameSpan = fl. getDocumentDOM(). getTimeline(). layers[0]. frames[0]. duration; Frame object 275 frame. elements Availability Flash MX 2004. Usage frame. elements Description Read-only property; an array of Element objects (see Element object). The order of elements is the order in which they are stored in the FLA file. If there are multiple shapes on the Stage, and each is ungrouped, Flash treats them as one element. If each shape is grouped, so there are multiple groups on the Stage, Flash sees them as separate elements. In other words, Flash treats raw, ungrouped shapes as a single element, regardless of how many separate shapes are on the Stage. If a frame contains three raw, ungrouped shapes, for example, then elements. length in that frame returns a value of 1. Select each shape individually, and group it to work around this issue. Example The following example stores an array of current elements on the top layer, first frame in the myElements variable: var myElements = fl. getDocumentDOM(). getTimeline(). layers[0]. frames[0]. elements; frame. getCustomEase() Availability Flash 8. Usage Frame. getCustomEase( [ property ] ) Parameters An optional string that specifies the property for which you want to return the custom ease value. Acceptable values are "all", "position", "rotation", "scale", "color", and "filters". The default value is "all". property Returns Returns an array of JavaScript objects, each of which has an x and y property. 276 Objects Description Method; returns an array of objects that represent the control points for the cubic Bézier curve that defines the ease curve. Example The following example returns the custom ease value of the position property for the first frame in the top layer: var theFrame = fl. getDocumentDOM(). getTimeline(). layers[0]. frames[0] var easeArray = theFrame. getCustomEase( "position" ); See also frame. hasCustomEase, frame. setCustomEase(), frame. useSingleEaseCurve frame. hasCustomEase Availability Flash 8. Usage frame. hasCustomEase Description Property; a Boolean value. If true, the frame gets its ease information from the custom ease curve. If false, the frame gets its ease information from the ease value. Example The following example specifies that the first frame in the top layer should get its ease information from the ease value rather than the custom ease curve: var theFrame = fl. getDocumentDOM(). getTimeline(). layers[0]. frames[0] theFrame. hasCustomEase = false; See also frame. getCustomEase(), frame. setCustomEase(), frame. useSingleEaseCurve Frame object 277 frame. labelType Availability Flash MX 2004. Usage frame. labelType Description Property; a string that specifies the type of Frame name. Acceptable values are "none", "name", "comment", and "anchor". Setting a label to "none" clears the frame. name property. Example The following example sets the name of the first frame in the top layer to "First Frame" and then sets its label to "comment": fl. getDocumentDOM(). getTimeline(). layers[0]. frames[0]. name = 'First Frame'; fl. getDocumentDOM(). getTimeline(). layers[0]. frames[0]. labelType = 'comment'; frame. motionTweenOrientToPath Availability Flash MX 2004. Usage frame. motionTweenOrientToPath Description Property; a Boolean value; specifies whether the tweened element rotates the element as it moves along a path to maintain its angle with respect to each point on the path (true) or whether it does not rotate (false). If you want to specify a value for this property, you should set frame. motionTweenRotate to "none". 278 Objects frame. motionTweenRotate Availability Flash MX 2004. Usage frame. motionTweenRotate Description Property; a string that specifies how the tweened element rotates. [. . . ] The vp argument is a pointer to the jsval structure into which the contents of the double should be copied. The C-level API 547 Returns A Boolean value: JS_TRUE indicates success; JS_FALSE indicates failure. JSVal JS_BooleanToValue() Usage jsval JS_BooleanToValue(JSBool bv); Description Method; stores a Boolean return value in a jsval structure. Arguments JSBool bv The bv argument is a Boolean value: JS_TRUE indicates success; JS_FALSE indicates failure. Returns A JSVal structure that contains the Boolean value that passes to the function as an argument. JSVal JS_BytesToValue() Usage JSBool JS_BytesToValue(JSContext *cx, unsigned short *bytes, uint sz, jsval *vp); Description Method; converts bytes to a JavaScript value. Arguments JSContext *cx, unsigned short bytes, uint sz, jsval *vp The cx argument is the JavaScript context. The bytes argument is the string of bytes to convert to a JavaScript object. The vp argument is the JavaScript value. Returns A Boolean value: JS_TRUE indicates success; JS_FALSE indicates failure. 548 C-Level Extensibility JSVal JS_IntegerToValue() Usage jsval JS_IntegerToValue(long lv); Description Method; converts a long integer value to JSVal structure. Arguments lv The lv argument is the long integer value that you want to convert to a jsval structure. Returns A JSVal structure that contains the integer that passed to the function as an argument. JSVal JS_ObjectToValue() Usage jsval JS_ObjectToValue(JSObject *obj); Description Method; stores an object return value in a JSVal. Use JS_ NewArrayObject() to create an array object; use JS_SetElement() to define its contents. Arguments JSObject *obj The obj argument is a pointer to the JSObject object that you want to convert to a JSVal structure. Returns A JSVal structure that contains the object that you passed to the function as an argument. The C-level API 549 unsigned short *JS_ObjectType() Usage unsigned short *JS_ObjectType(JSObject *obj); Description Method; given an object reference, returns the class name of the object. [. . . ]

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