User manual MACROMEDIA FLASH 8-DEVELOPING FLASH LITE APPLICATIONS

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[. . . ] Developing Flash Lite Applications Trademarks 1 Step RoboPDF, ActiveEdit, ActiveTest, Authorware, Blue Sky Software, Blue Sky, Breeze, Breezo, Captivate, Central, ColdFusion, Contribute, Database Explorer, Director, Dreamweaver, Fireworks, Flash, FlashCast, FlashHelp, Flash Lite, FlashPaper, Flash Video Endocer, Flex, Flex Builder, Fontographer, FreeHand, Generator, HomeSite, JRun, MacRecorder, Macromedia, MXML, RoboEngine, RoboHelp, RoboInfo, RoboPDF, Roundtrip, Roundtrip HTML, Shockwave, SoundEdit, Studio MX, UltraDev, and WebHelp are either registered trademarks or trademarks of Macromedia, Inc. and may be registered in the United States or in other jurisdictions including internationally. Other product names, logos, designs, titles, words, or phrases mentioned within this publication may be trademarks, service marks, or trade names of Macromedia, Inc. or other entities and may be registered in certain jurisdictions including internationally. [. . . ] For more information about using the Flash Lite document templates, see "Using Flash Lite document templates (Flash Professional Only)" in Getting Started with Flash Lite. 2. Select File > Import > Import to Library. Locate the flash_install_dir/Tutorials and Samples/Samples/Flash Lite/Sound/ folder, and select the proxy. wav file. This sound file acts as the proxy sound for the device sound that you want to include. In the Buttons library, double-click the Circle Buttons folder to open it. 3. 4. Using device sound (Flash Professional Only) 51 5. 7. In the Timeline, select the layer named Content in the Timeline. Drag the button symbol named Play from the buttons library to the Stage. The Timeline changes to show the button's frames named Up, Over, Down, and Hit. Select Modify > Timeline > Layer Properties, and change the name of the layer to Sound. the Down frame in the Sound layer and press the F6 function key to insert a new keyframe. 8. Select New keyframe 11. With the new keyframe selected in the Timeline, in the Property inspector, select proxy. wav from the Sound pop-up menu. This attaches the proxy sound to the keyframe. Property inspector 12. b. link the proxy sound with the actual device sound file, do the following: In the Library, double-click the proxy. wav symbol to open the Sound Properties dialog box. In the Sound Properties dialog box, click the folder icon to the right of the Device sound text box to open the Select Device Sound dialog box. 52 Working with Sound c. Browse to the flash_install_dir/Tutorials and Samples/Samples/Flash Lite/Sound/ and select the file named hi_hat. mid. i d. 13. Click OK. Select Control > Test Movie to start the Flash Lite emulator and test your SWF file. In the emulator, press the Down Arrow key on the keypad to give the Play button focus, and then press the Select key to play the sound. Triggering device sounds in Flash Lite 1. 0 In Flash Lite 1. 0, a device sound can only play in response to a user pressing a key on their device. One way is to attach the sound to the Down frame in a button symbol's timeline. When the button has focus, and the user presses the Select key on their device, Flash Lite plays the sound in the button's Down frame. For an example of this technique, see "Adding a device sound to a button (Flash Professional Only)" on page 51. The other way to trigger a device sound in Flash Lite 1. 0 is to have the user press a key that sends the playhead to a frame in the timeline that contains a device sound. Any device sound at that frame plays when the playhead enters the frame. For example, suppose your application has a button on the Stage on Frame 1, and a device sound attached to Frame 10. You attach the following on(press) handler to the button instance: on(press) { gotoAndStop(10); } Using device sound (Flash Professional Only) 53 The following image shows how the application might look in Flash: The stop() action Sound attached to this frame The gotoAndStop(10) function call attached to button When the user select the button, the sound on Frame 10 plays. [. . . ] MFI sounds with Panasonic extension not supported for the selected content type on this device. MFI sounds with Sharp extension not supported for the selected content type on this device. MFI sounds with Sony extension not supported for the selected content type on this device. Print Commands are not supported. Description The emulator detected a SMAF (MA-5) device sound, which is not supported by the selected content type on this device. [. . . ]

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