User manual MACROMEDIA DIRECTOR MX 2004-GETTING STARTED WITH DIRECTOR

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Manual abstract: user guide MACROMEDIA DIRECTOR MX 2004-GETTING STARTED WITH DIRECTOR

Detailed instructions for use are in the User's Guide.

[. . . ] DIRECTOR MX ® 2004 Getting Started with Director Trademarks Afterburner, AppletAce, Attain, Attain Enterprise Learning System, Attain Essentials, Attain Objects for Dreamweaver, Authorware, Authorware Attain, Authorware Interactive Studio, Authorware Star, Authorware Synergy, Backstage, Backstage Designer, Backstage Desktop Studio, Backstage Enterprise Studio, Backstage Internet Studio, Contribute, Design in Motion, Director, Director Multimedia Studio, Doc Around the Clock, Dreamweaver, Dreamweaver Attain, Drumbeat, Drumbeat 2000, Extreme 3D, Fireworks, Flash, Fontographer, FreeHand, FreeHand Graphics Studio, Generator, Generator Developer's Studio, Generator Dynamic Graphics Server, Knowledge Objects, Knowledge Stream, Knowledge Track, LikeMinds, Lingo, Live Effects, MacRecorder Logo and Design, Macromedia, Macromedia Contribute, Macromedia Coursebuilder for Dreamweaver, Macromedia M Logo & Design, Macromedia Flash, Macromedia Xres, Macromind, Macromind Action, MAGIC, Mediamaker, Multimedia is the Message, Object Authoring, Power Applets, Priority Access, Roundtrip HTML, Scriptlets, SoundEdit, ShockRave, Shockmachine, Shockwave, shockwave. com, Shockwave Remote, Shockwave Internet Studio, Showcase, Tools to Power Your Ideas, Universal Media, Virtuoso, Web Design 101, Whirlwind and Xtra are trademarks of Macromedia, Inc. and may be registered in the United States or in other jurisdictions including internationally. Other product names, logos, designs, titles, words or phrases mentioned within this publication may be trademarks, servicemarks, or tradenames of Macromedia, Inc. or other entities and may be registered in certain jurisdictions including internationally. [. . . ] Conversely, you can redo what you have undone by selecting Edit > Repeat. 2 Select Edit > Select All. The entire text block is selected. Building the first scene with text and an image 45 3 Click the Bold button and the Italic button. The style of the selected text changes from plain to bold and italic. 4 Give the text cast member a name. Add sprites to the Stage To begin building the scene, you drag the TitleText cast member, button cast member, and bitmap cast member from the Cast window to the Stage or Score. Because the first scene should occur at the beginning of the movie, you put the cast members at the beginning of the Score. The Score is discussed in detail later in this tutorial. 1 Click the Rewind button at the bottom of the Stage. This ensures that the cast members you place on the Stage are in the first frame of the Score, the beginning of your movie. 2 In the Cast window, click the TitleText cast member and drag it anywhere on the Stage to create a sprite from the TitleText cast member. 4 On the Sprite tab in the Property inspector, do the following: a In the Ink box, select Background Transparent. Background Transparent ink makes the white background of the sprite appear transparent. 46 Chapter 4: Building Your First Basic Movie b Click the Forecolor color picker, and select white. c In the X text box, type 15. In the Y text box, type 15, and press Enter (Windows) or Return (Macintosh). The text is placed at precise coordinates on the Stage. Building the first scene with text and an image 47 Add sprites to the Score When you place a cast member on the Stage, the sprite is added to both the Stage and the Score. When you place a cast member on the Score, the sprite is added to the Stage as well. 1 Click the Trio cast member in cast slot 6. 2 Drag the Trio cast member to the Score window so that it fills channel 2, just below the TitleText sprite. Add an existing button to the Stage In addition to the title text, the first scene of your movie will contain two buttons. You begin by naming the button cast member in cast slot 2 of the Cast window. Earlier, you named the TitleText cast member by entering a name in the Text window. You can also give cast members names directly in the Cast window. 1 Click the button cast member in cast slot 2. 2 Click the Cast Member Name text box at the top of the Cast window, and type Animation. Press Enter (Windows) or Return (Macintosh). Cast Member Name text box 3 Drag the Animation button cast member from the Cast window to the Stage. Place it on the lower right side of the Stage. 4 Select the button sprite on the Stage. 5 On the Sprite tab of the Property inspector, do the following: In the X text box, type 375. In the Y text box, type 300, and then press Enter (Windows) or Return (Macintosh). [. . . ] Your browser window opens, and your Shockwave content plays within the browser. When you use QuickTime video, you must complete a few additional steps to ensure that your movie plays correctly. These steps involve specifying that a QuickTime Xtra extension downloads to your user's system, if necessary, and placing your files in a specific folder if you are publishing your movie on a local computer. Use a QuickTime Xtra extension Xtra extensions are software components that extend the functionality of Shockwave content and projectors. [. . . ]

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