User manual LEXIBOOK MIDWAY 2

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Manual abstract: user guide LEXIBOOK MIDWAY 2

Detailed instructions for use are in the User's Guide.

[. . . ] STARTING THE BATTLE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 3 3 4 4 5 5 6 6 6 6 7 9 9 9 9 10 10 10 11 11 Instructions for use Models GTG3000GB, 3010GB, 3020GB THE WINNER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . MODE KEY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . TROUBLE SHOOTING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . MAINTENANCE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [. . . ] This warranty does not cover damage or faults occurring through misuse, damage or abuse. This does not affect your statutory rights. MIDWAY 2 instruction manual - page 11 u u Vessel type already entered (except for Crusers and Hunters) All the keys making up u u There are two u u Go on playing a vessel have been hit, vessels next to each but the vessel is not other. sunk/desintegrated. MAINTENANCE MIDWAY 2 contains delicate electronic components. Handle it carefully and do not expose it to high temperatures or get it wet. Remove the batteries if the game is not to be used for extended periods. WARRANTY A0 to J9 : CANCEL : FIELDS OF PLAY OWN BATTLE AREA : ENEMY BATTLE AREA : WHITE PEGS : RED PEGS : position your vessels/crafts here record the shots you have fired at the enemy here to indicate unsuccessful shots to indicate direct hits MIDWAY 2 instruction manual - page 4 POWER SUPPLY MIDWAY 2 operates on 4 "AA" alkaline batteries of 1. 5V, 2. 25 A/h. Ensure to use only the highest quality batteries to guarantee the longest play time for your game. Remove batteries if the game is not in use for long periods of time, to avoid leaking and damage to the game. Insert the batteries into the game (see diagram), and ensure that the batteries are inserted in the correct positions and observe the polarity markings in the battery compartment. Player 2 or the computer can now have a try. VESSEL SUNK/DESINTEGRATED When you hit the last remaining key of a vessel, the vessel is either sunk (SEABATTLE) or desintegrated (SPACEBATTLE/LAND BATTLE). You will be advised by the unit which will say « Target Sunk » and you will also hear an extended explosion sound. THE WINNER The winner is the person who sinks or desintegrates all the vessels of his opponent. Press this key when you want to switch from 1 SHOT (=each player shoots once), to 3 SHOTS (= each player shoots three times in a row). TROUBLE SHOOTING SYMPTOM Does not work POSSIBLE CAUSE SOLUTION u u Weak or worn out batteries u u Replace batteries u u Check battery positions u u Wrongly inserted 2. Press the ON/OFF button and then press the NEW GAME key to start a new game. Select SEABATTLE (press A0), SPACEBATTLE (press B1) or LANDBATTLE (press C2) after the audible prompt. MIDWAY 2 will now ask you to decide if you wish to play as one player (against the computer) or a 2 player game. MIDWAY 2 instruction manual - page 5 batteries Does not react when a u u u For the computer, vessel is hit the vessel is elsewhere. u u Enter the coordinates carefully u u Put a red peg on hit u u u This key has already been hit (the explosion occurs only the first time the vessel is hit) keys MIDWAY 2 instruction manual - page 10 To cancel an entry If you notice a mistake before entering the coordinates with ENTER/FIRE, just enter the bow/front and stern/end coordinates again and validate with ENTER/FIRE. If you have already pressed the ENTER/FIRE key for the coordinates and you want to modify them, press the CANCEL key. If you press ENTER/FIRE once, you cancel the last position you entered; if you press it twice, you cancel the two last positions you entered; if you press it three times, you cancel the three last positions, etc. If you try to enter impossible coordinates, you will hear an error signal after pressing ENTER/FIRE. If you want to use less than the maximum vessels available, press ENTER/FIRE a second time after entering the last vessel's coordinates. [. . . ] HOW TO SET UP THE FLEET Now c hoose the number and position of your vessels. You can have : in the SEABATTLE mode : 1 plane carrier (= 5 keys, in the example shown as P1, P2, P3, P4 and P5) 1 destroyer (= 4 keys, in the example shown as D1, D2, D3 and D4) 2 cruisers (= 3 keys, in the example shown as C1, C2 and C3) 1 gun boat (= 2 keys, in the example shown as V1 and V2) in the SPACEBATTLE mode : 1 shuttle (= 5 keys, in the example shown as S1, S2, S3, S4 and S5) 1 orbit station (= 4 keys, in the example shown as O1, O2, O3 and O4) 2 hunters (= 3 keys, in the example shown as H1, H2 and H3) 1 fighter (= 2 keys, in the example shown as F1 and F2) in the LANDBATTLE mode : 1 Tank (= 5 keys, in the example shown as T1, T2, T3, T4 and T5) 1 Missile launcher (=4 keys, in the example shown as M1, M2, M3 and M4) 2 Rocket launchers (=3 keys, in the example shown as R1, R2 and R3) 1 Anti-tank gun (=2 keys, in the example shown as A1 and A2) You can use all five vessels available in your fleet, or you can use only 4, 3, 2 or one vessels. You oponent should also play with the same quantity of vessels/crafts to ensure the best game play. However it is possible for each player to play with different quantities anf types of vessels/crafts. [. . . ]

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