User manual LEXIBOOK JG200

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LEXIBOOK JG200 : Download the complete user guide (7369 Ko)

Manual abstract: user guide LEXIBOOK JG200

Detailed instructions for use are in the User's Guide.

[. . . ] If the sound diminishes or the game no longer responds, the batteries may need changing. sTEP 34The Activity Selection Mode Sound and Light Effects is played. STEP 44Once you are inside the Activity Selection Mode, Light 1 is on. Follow the image below and press the appropriate coloured pad repetitively until the light of the activity number of your choice is highlighted. [. . . ] If the player is able to follow the computer for 16 notes, then the game is won. To play again, press one of the coloured key pads or press ACTIVITY to access the activity selection menu. Press the appropriate coloured button when the lights are lit, but be careful there are traps. To proceed through the game, press the appropriate coloured pad while lights [4], [8], [12] or [16] is lit. Loose a life, when you stop the light on [1], [5], [9], [13], [3], [7], [11] & [15]. Instantly loose the game, when you stop the light on [2], [6], [10] & [14]. To play again, press one of the coloured key pads or press ACTIVITY to access the activity selection menu. Avoid the invaders who descend from the lights [1], [5], [9] & [13] towards [4], [8], [12] & [16]. To play ­ Move your player `light' located on lights [4], [8], [12] & [16] around to avoid the descending invaders. Press GREEN to move to the green section from blue or yellow Press YELLOW to move to the yellow section from green or red Press RED to move to the red section from yellow or blue. The game is instantly over when you are captured by the invaders or move into the invaders. Press one of the coloured key pads to play again or ACTIVITY to access the activity selection menu. TIP: Do not stay in one spot for too long; look for gaps where the enemies will not go. the same sequence of shapes is repeated until the user successfully remembers all 16 shapes. There are 6 different shapes: 12 If you hit one of the coloured pads in the right order, the light next to that colour will light up. To play again, press one of the coloured key pads or press ACTIVITY to access the activity selection menu. To play ­ At the beginning, you will hear a sound and the computer will light up one of the numbers. If you hit the GREEN pad at the right time, the computer will add one more light, forming a sequence of up to 8 lights. To play again, press one of the coloured key pads or press ACTIVITY to access the activity selection menu. To play ­ Press the appropriate coloured pad representing your play panel as fast as you can to beat your opponent. The faster the light blinks the closer you are to completing the current level, the first one to complete all 4 levels, wins. To exit the game press ACTIVITY TIP : Just hit the button as fast as you can. [. . . ] TIP: Try to stop the lights while they are accelerating, it will be harder when they reach top speed. To play ­ Notice the difference in the flashing lights that determine which player's turn is it. Player 2 - lights [3], [4], [7], [8], [11], [12], [15] and [16] blink. If player two cannot follow the sequence dictated by player one, then player one shall win. [. . . ]

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