User manual LEXIBOOK GT2500

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LEXIBOOK GT2500 : Download the complete user guide (2319 Ko)

Manual abstract: user guide LEXIBOOK GT2500

Detailed instructions for use are in the User's Guide.

[. . . ] Also when you save your fleet positions, you can cancel the selection of the previous vessel. For each of the 4 game modes, you must choose the position of your vessels. Your vessels are : 1 aircraft carrier (= 5 cases as per the following example P1, P2, P3, P4, P5 ) 1 destroyer (= 4 cases as per the following example D1, D2, D3, D4 ) 2 frigates (= 3 cases as per the following example C1, C2, C3 ) 1 gunner boat (= 2 cases as per the following example F1, F2 ) You can use the 5 ships or only 4, 3, 2 or 1 vessel. [. . . ] Your vessels are : 1 aircraft carrier (= 5 cases as per the following example P1, P2, P3, P4, P5 ) 1 destroyer (= 4 cases as per the following example D1, D2, D3, D4 ) 2 frigates (= 3 cases as per the following example C1, C2, C3 ) 1 gunner boat (= 2 cases as per the following example F1, F2 ) You can use the 5 ships or only 4, 3, 2 or 1 vessel. Then, you need to save the coordinates of one of the extremities of the vessel. To change and select another letter, use the LEFT / RIGHT button then press ENTER. Follow the same method you used to save the letter, and select the number where you want the extremity of the vessel to be located. At last, follow the same method to save the coordinates of the other extremity of the vessel. Choose the next boat and save its coordinates, using the same process as for the first boat, etc. To do so, press the button WAR after saving the coordinates of at least one vessel. Once you have finished saving the coordinates of 1 or more vessels of Player 1, the game will continue automatically to the next stage. You can correct the coordinates by pressing CANCEL before pressing ENTER. If your shot hits one opponent's vessel, the game will display an explosion on the screen. You can memorize the position by using the red marker (the game contains 70pcs). VESSEL DESTROYED When you hit the last part of a vessel, it will be completely destroyed. THE WINNER The Player who destroys all the vessels of his opponent is the Winner. Check Paragraph 5 regarding the size of the vessels and the number of vessels. All the parts of a vessel have been hit but the vessel is not destroyed. The game will automatically switch Off if it is not used for 5 minutes. [. . . ] All the parts of a vessel have been hit but the vessel is not destroyed. The game will automatically switch Off if it is not used for 5 minutes. NOTE: Please retain this instruction manual for further reference, as it contains important information. [. . . ]

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