User manual LEXIBOOK CHESSMAN FX ELITE

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LEXIBOOK CHESSMAN FX ELITE : Download the complete user guide (1171 Ko)

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   LEXIBOOK CHESSMAN FX ELITE (2234 ko)
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   LEXIBOOK CHESSMAN FX ELITE (2234 ko)
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Manual abstract: user guide LEXIBOOK CHESSMAN FX ELITE

Detailed instructions for use are in the User's Guide.

[. . . ] INTRODUCTION Congratulations on choosing the LEXIBOOK CG1300 or CG1350 chess computer especially designed to teach children and beginners the rules of chess and to help them improve their game. in addition , the game offers: · A `TRAINING' mode, which tells you if a move is correct. 64 difficulty levels on 4 different game settings (normal, aggressive, defensive and random) and includes: 5 `beginner' levels aimed at children and beginners wherein the computer deliberately sacrifices chessmen. 8 normal game levels for more experienced beginners where the response time ranges from 5 seconds to several hours. [. . . ] You can then make the move the computer has suggested by pressing the squares you are moving from and to again. Or, if you don't want to take its advice, you can make a different move. The move the computer shows you is that which it would make in your place. Each time it's your turn and you think about the move you are going to make, the computer has already thought about what its response will be. If you make the move it is expecting, it will usually make its next move immediately. In order to follow the thoughts of the computer as it analyses a position: 1. The computer will illuminate the coordinates of the square it is thinking of moving from at that moment. The computer will then illuminate the coordinates of the square it is thinking of moving to. You now know what move the computer is probably going to make which allows you to make the most of the wait by starting to think about your response. The computer has a TRAINING mode, which allows you to improve your game by indicating whether the move you are going to make is good. A good move is one that, in the computer's opinion, will improve your position, or is the best `playable' move if it is impossible for you to improve your position. The GOOD MOVE light will illuminate to tell you that TRAINING mode is on. TRAINING mode is deactivated when you press NEW GAME; therefore, don't forget to press TRAINING again if you want your moves to be evaluated during the next game. When TRAINING mode is on and the computer considers your move to be good, it will illuminate the GOOD MOVE light after having indicated the square it is about to move from. If you think your move was good, but the light does not illuminate, then there was at least one other move you could have made which would have been better. If you want to know what it was, press TAKE BACK to cancel your move, then press HINT. Then you can decide if you want to make the move recommended by the computer, or the one you had thought of originally, or even a completely different one!But you must press TAKE BACK before making the computer's move, otherwise the HINT mode will not work when you cancel your move. TRAINING mode used in conjunction with the HINT function allows you to improve your game: TRAINING mode tells you if your move is not very good, and the HINT function offers you a better solution. But don't forget: you should always try and find the best move possible!If you press MOVE while the computer is thinking, it will immediately interrupt its analysis and make the move it considers to be best at this stage of its thinking (in other words, the move that would be indicated were you to press HINT). In case of doubt, if, for example, you have accidentally knocked the chessboard, you can ask the computer to tell you the position of each piece. [. . . ] Soon as the square you're moving to is pressed, without you having to press the timer stop button. This setting works on the same principle as setting L3 but the player must stop the timer after each of his moves by pressing their timer stop button to hand over to the computer. The computer's moves are recognised in the same way as on setting L3. This setting works in the same way as setting L4 but the timer recognises the computer's moves from the moment the square vacated by it's move is pressed by the player. [. . . ]

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