User manual LEXIBOOK CHESSMAN CLASSIC

DON'T FORGET : ALWAYS READ THE USER GUIDE BEFORE BUYING !!!

If this document matches the user guide, instructions manual or user manual, feature sets, schematics you are looking for, download it now. Diplodocs provides you a fast and easy access to the user manual LEXIBOOK CHESSMAN CLASSIC. We hope that this LEXIBOOK CHESSMAN CLASSIC user guide will be useful to you.


LEXIBOOK CHESSMAN CLASSIC : Download the complete user guide (14755 Ko)

Manual abstract: user guide LEXIBOOK CHESSMAN CLASSIC

Detailed instructions for use are in the User's Guide.

[. . . ] A "TRAINING" mode which indicates when you make a good move. 64 difficulty levels spread over 4 different playing styles (normal, aggressive, defensive and high-risk), including: 5 beginners levels for children and beginning players whereby the computer sacrifices chess-men deliberately. 8 normal playing levels for beginning and experienced players with response times ranging from 5 seconds to several hours. 1 "MATE" level which is designed to resolve checkmate problems for checkmating in up to 5 moves. [. . . ] At each of these 5 levels, the computer will usually react immediately. Levels 6 to 13 introduce a delay time ranging from 5 seconds to 2 hours for each move. Level 6 is a blitz level (5 seconds per move); level 8 is a quick game level (30 seconds per move); and level 10 is tournament level (3 minutes per move). The computer will take more time for thinking in the event of difficult positions and less time for simple positions and towards the end of a game. The computer is capable of thinking while you play your move so it can react immediately to your move if it has been anticipated. The computer will also react immediately if it plays a move from the library of opening positions. Level 14 is an analysis level that analyses the position for approximately 24 hours or until you stop the research by pressing the MOVE button (see paragraph XVII). Level 15 is a MATE level that is intended to resolve checkmate problems (see paragraph XI). Level 0 is a MULTI MOVE level that allows two players to play each other while the computer is the referee and checks the legality of the moves. In AGGRESSIVE mode, the computer plays an offensive game and tries to prevent the exchange of chess-men as much as possible. It moves its pawns extensively and tries to exchange chess-men as often as possible. In HIGH-RISK mode, the computer moves its pawns extensively and sometimes chooses to play an unexpected move rather than always try to make the best possible move. When you switch on the computer for the first time, the game starts automatically at level 6 and in the NORMAL playing style. Afterwards it maintains the level and playing mode you were in when you switched off the computer or when you pressed the NEW GAME button. The computer will illuminate the lights corresponding to the current level (for example, square A6 corresponds to level 6, normal game mode). Refer to the table above to find the corresponding square for the desired game level and style. On the other hand, if you want to change colours with the computer, press MOVE. The computer will play its move and then it waits until your have made your move. If you press the MOVE button once again, the computer will play another move; this lets you have the computer play on its own against itself. If you want to play the entire game with White at the top of the board: 1. Press the NEW GAME button and place the white chess-men at the top of the chessboard and the black chess-men at the bottom of the board. Make sure the white Queen is on a white square and the black Queen is on a black square. [. . . ] To move a chess-man of this type from one square to another, cancel the start position by pressing the square. Then press the destination square where you would like to position the chess-man. To add a chess-man of this type to the chessboard, press an empty square. If the indicated colour is not correct, remove the chess-man from the board by pressing the square once again, then change the colour by pressing the SOUND/COLOUR button and finally press the empty square once again to record the chess-man. [. . . ]

DISCLAIMER TO DOWNLOAD THE USER GUIDE LEXIBOOK CHESSMAN CLASSIC




Click on "Download the user Manual" at the end of this Contract if you accept its terms, the downloading of the manual LEXIBOOK CHESSMAN CLASSIC will begin.

 

Copyright © 2015 - manualRetreiver - All Rights Reserved.
Designated trademarks and brands are the property of their respective owners.