User manual HERCULES NO ONE LIVES FOEREVER 2

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Manual abstract: user guide HERCULES NO ONE LIVES FOEREVER 2

Detailed instructions for use are in the User's Guide.

[. . . ] NOLF2_PC_MANUAL_FE 18/9/02 12:12 pm Page 1 FRONT COVER NOLF2_PC_MANUAL_FE 18/9/02 12:12 pm Page 2 NOLF2_PC_MANUAL_FE 18/9/02 12:12 pm Page 1 TABLE OF CONTENTS Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Installing and Launching the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Menu and Interface System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Main Menu System. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Single Player . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Multiplayer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Profile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 In-Game Menu Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Mission Briefing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Equipment. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Inventory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Intelligence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Player . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Heads-Up Display (HUD) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Default Key Configuration Chart. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Santa's Workshop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Melee Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Stealth Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Pistols. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Heavy Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Explosives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Gadgets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Gear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Enemies and Obstacles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Enemies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Obstacles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Agent Training . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Single Player Training . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Multiplayer Training . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Warranty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Technical support policy. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 Customer services . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 1 NOLF2_PC_MANUAL_FE 18/9/02 12:12 pm Page 2 INTRODUCTION The villains of H. A. R. M. are back with only one obstacle to thwart their quest for global domination: Cate Archer, the daring super spy who foiled their last nefarious plot. They've summoned the world's deadliest assassins to take her out of the spy trade once and for all. Meanwhile, the United States has uncovered a top secret Soviet project that could bring about World War III. [. . . ] This appears anytime you use the previous weapon key or the next weapon key. Equipment is broken down into 6 categories for easy reference and selection. You can choose a category by number with the keyboard, or 20 scroll up and down through all of it with the previous/next weapon keys. NOLF2_PC_MANUAL_FE 18/9/02 12:12 pm Page 21 The categories are listed below. For more information about the weapons and gadgets in Cate's arsenal, please see the section titled "Santa's Workshop". Melee Weapons: (Taser, Katana) Stealth Weapons: (Shuriken, Crossbow, Bear Trap) Pistols: (McAllister Pistol, Utility Launcher) Heavy Weapons: (Gordon 9mm machine gun, AK-47 Assault Rifle, RFA Series 4 Bolt-Action Rifle) Explosives: (All Grenades, Timebombs) Gadgets: (Camera, Compact, Hairspray, Fingernail Clipper, Coin, Keychain) DEFAULT KEY CONFIGURATION CHART Unmappable Controls Menu Quicksave Screenshot Quickload Pause Game <Esc> <F6> <F8> <F9> <Pause> Movement Controls Forward Backward Step Left Step Right Turn Left Turn Right Sidestep (strafe) Sneak Jump Crouch Turn Around Lean Left Lean Right Toggle Sneak Toggle Cro. uch W A S D Left Arrow Right Arrow Left Alt Left Shift Spacebar C Backspace Q E Caps Lock Left Ctrl 21 NOLF2_PC_MANUAL_FE 18/9/02 12:12 pm Page 22 Interaction Fire Action Reload Change Function Next Weapon Previous Weapon Holster Weapon Last Weapon Move Body Keychain Light Left Mouse Button Enter, Right Mouse Button R F [, Mouse Wheel Up ], Mouse Wheel Down H X G L View Look Up Look Down Center View Zoom Up Arrow Down Arrow End Z Status Equipment Inventory Intelligence Player Status Mission Status Compass Radio Talk M N I P Tab ` V T 22 NOLF2_PC_MANUAL_FE 18/9/02 12:12 pm Page 23 SANTA'S WORKSHOP Cate's arsenal includes weapons that are standard UNITY issue, as well as those found during her missions and acquired from dead or sleeping enemies. MELEE WEAPONS The Katana is a Japanese sword than can be liberated from Ninjas. Fast, deadly, and quiet. Cate's eye shadow doubles as a non-lethal Taser, useful for temporarily rendering bad guys unconscious at close range. Its non-threatening appearance allows her to wield it in public places without arousing suspicion. However, the Taser must recharge between uses. STEALTH WEAPONS Bear traps can be found in Siberia and are a painful way to hold an enemy in place for a short time. Tread lightly after setting a trap, though, as Cate can get caught too! Shuriken are Japanese throwing stars that are quiet and very effective when used correctly. For situations that necessitate subtlety over raw power, the Vindicator Sportsman's Crossbow is the ideal choice. Four different bolt types are available, including Normal, Fire, Poison, and Explosive. A scope is also available for long range shots. 23 NOLF2_PC_MANUAL_FE 18/9/02 12:12 pm Page 24 PISTOLS The McAllister . 32 Automatic Handgun is a highly versatile . 32 caliber pistol that can be fitted with a silencer. It accommodates FMJ and cyanide rounds. The CT-180 Utility Launcher is the most versatile tool in the UNITY arsenal. It accommodates several different ammunition types, each perfectly suited to a particular task, such as Tranquilizer darts and Camera disablers. HEAVY WEAPONS The AK-47 Assault Rifle is a standard issue Soviet bloc assault rifle known for its ruggedness and reliability. Gordon 9mm Submachineguns are popular among villains due to their rugged dependency and stylish design. Standard 9mm FMJ rounds are the only ammo type that can be used with this weapon. A high-powered, bolt action rifle, the RFA Series-4 Bolt-action Rifle is an effective sniper's weapon. It uses . 308 caliber FMJ rounds, features an integrated scope and can be fitted with a silencer. EXPLOSIVES Toss a Sleeping Gas Grenade into a crowd and it's lights out for the bad guys. Try not to be around when they wake up. 24 NOLF2_PC_MANUAL_FE 18/9/02 12:12 pm Page 25 Stun Grenades: Blind and deafen anyone unfortunate enough to be around when they go off. The effect is temporary, however. Explosives can be placed on specific targets. Cate will automatically set the timers on these so that they don't go off before they need to. While these are primarily used for sabotage or to create diversions, they can also be quite deadly for anyone caught nearby. Hand Grenades will explode after a specific amount of time, killing or severely injuring anyone within range. GADGETS Santa has improved upon old designs and created several entirely new gadgets to help Cate succeed in tricky situations. [. . . ] It is set up in a friendly and easy to use menu system that you navigate through using a touch tone telephone. If the answer to your question is not in our automated system, then you will be transferred to a technician between the hours of 9am and 5pm Monday to Friday. 2: A, B, C 3: D, E, F 4: G, H, I 5: J, K, L 6: M, N, O 7: P, R, S 8: T, U, V 9: W, X, Y 0: Q, Z Here are some key-presses that will allow you to navigate through our automated attendant. Note that these are the standard letter assignments that are given to UK telephones so if your phone has letters on the keypad, please use them instead: Before you call our technical support lines, please check that you have read the Readme file included on the game disk #1. You may well find a very quick answer to the problem that you are facing as these files contain answers to most common problems. [. . . ]

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