User manual HASBRO WEAKEST LINK TABLETOP GAME

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Manual abstract: user guide HASBRO WEAKEST LINK TABLETOP GAME

Detailed instructions for use are in the User's Guide.

[. . . ] They should be separated from the regular round cards before you start the game. The question values increase as follows: $ 1, 000 $ 2, 500 $ 5, 000 $ 10, 000 $ 25, 000 $ 50, 000 $ 75, 000 $125, 000 The other way to reach the $125, 000 target is to bank smaller amounts of money during the round. If the team correctly answers three (3) consecutive questions their total is $5, 000, not $8, 500. Game cards can be stored in the base of the unit when not being used. OBJECT OF THE GAME The goal of all players is to answer enough questions correctly, within the time allowed, to reach the $125, 000 target for the round. The fastest way to reach the $125, 000 target is to build a chain of eight (8) consecutive correct answers. However, if a player passes or answers incorrectly, the chain is broken and you lose all money in that chain. At the end of each round, players vote for the player whom they think is the weakest link. [. . . ] If the card code you entered is invalid (EX - you have placed the new card upside down or you have used a Head-To-Head card) Anne will again ask you to insert a card and enter the code. If you accidentally enter a valid card code that does not match the card you have put into the game, press PAUSE. Find the card that matches the code you entered and insert it into the game. Press START to re-start game play. 14 15 "START THE CLOCK" Anne will start the first round. The LCD will display the round number and the timer. The next player is announced. 1 ­ Press BANK and safeguard the money before the wheel turns to reveal the next question 2 ­ Do not press BANK and try to increase the money chain by taking the risk that he will answer the next question correctly. The next player is announced and a new money chain starts at $0. Player 1 will always start Round 1. In later rounds, the first player will be the strongest link from the previous round. If question one is not displayed in the question window, the unit will rotate the card until it is. When it is showing, the game will begin and the timer will start counting down. If the answer is correct, the team is awarded the value of the question. BANKING Only money that is "banked" is added to the cumulative total. On each turn, there is a pause between when Anne announces the next player's number and when the new question is revealed. During this time, the player should press the BANK button to add all money currently in the chain to the round total. The LCD will display the value of the current question and also the round total. Players take turns answering questions and banking money until the timer runs out, ending the round. 16 17 CHANGING THE QUESTION CARD During a round, it is likely that you will use all the questions on one or both sides of the game card. Once this is done correctly, the clock will restart and the round will continue. "IT'S TIME TO SECRETLY VOTE OFF THE WEAKEST LINK!" At the end of each round, Anne will ask each active player to secretly vote off the Weakest Link. Anne will announce the other player as the weakest link. "YOU ARE THE WEAKEST LINK!GOOD BYE!" The Weakest Link is the player that received the most votes. Anne will announce that player and the number of votes the player received. Then, the player will be dismissed with Anne's famous line, "You are the weakest link. Good bye!" 20 21 DOUBLE MONEY ROUND After six rounds of play, there will be only two players left in the game. In this round, all money banked will be doubled before it is added to the total. [. . . ] Operation is subject to the following two conditions: 1) This device may not cause harmful interfence and 2) This device must accept any interfence received including interference that may cause undesired operation. WARNING: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the users authority to operate the equipment. NOTE: This equipment has been tested found to comply with the limits for a Class B device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. [. . . ]

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