User manual HASBRO STAR WARS INTERACTIVE R2D2 MANUAL

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Manual abstract: user guide HASBRO STAR WARS INTERACTIVE R2D2 MANUAL

Detailed instructions for use are in the User's Guide.

[. . . ] But if you treat R2-D2 with the same loyalty and dedication that he will give to you, this little droid may help you to follow in the footsteps of the illustrious Jedi masters! -2- ASSEMBLY AND BATTERIES R2-D2 will be ready for action after the following power up procedures: DROID ASSEMBLY: 1. ) Snap the head/projector piece onto the main unit. 3. ) As an option, you may also remove the sensor array from the top of R2's dome and use the included telescope piece to extend it from his head. SENSOR ARRAY HEAD/PROJECT PIECE TELESCOPE STEERING LEG STEERING LEG -3- INSTALLING BATTERIES: 1. ) Use a Phillips screwdriver to loosen the two captive screws that secure the battery door in back, and remove the door. Close the compartment door, then insert four "D" batteries on top as shown. (Re-chargeable batteries, such as NiCd or NiMH, will work well for the "D" cells, but are not necessary for the "AA" batteries. ) 3. ) Replace the battery door, and securely fasten the screws. BATTERY DOOR COMPARTMENT DOOR D BATTERIES AA BATTERIES ! CAUTION: TO AVOID BATTERY LEAKAGE 1) Be sure to insert the batteries correctly and always follow the toy and battery manufacturers' instructions; 2) Do not mix old and new batteries or alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmium) batteries; 3) Always remove weak or dead batteries from the product. -4- BEGIN OPERATION POWERING UP: 1. ) Flip the switch located in the bottom back of the unit to power up your R2 unit. [. . . ] (Again, be sure to keep him away from stairs during this function!) Say: "Light beam!" To turn his front beam on!Say it again to turn it off. Say: "Play Message!" And he'll play a message that is stored in his memory banks from a past mission! Say: "Be quiet!" And he'll execute his commands without beeping or whistling (except for his "yes" or "no" sounds to indicate that he has understood your commands)! Say: "Speak up!" And he'll start talking again! -7- Say: "Behave yourself!" When R2 gets in a bad mood, his mood status indicator light turns red and he may not respond to your commands. This command will put him back in a content mood! Say: "Timeout!" And he'll turn away, find the corner of the room and stand there like he's in trouble!(When he does this, R2 may complain just a bit, or sneak a peek over his shoulder. But when he's finished complaining, he will go to sleep. ) Since R2 does not like being "punished, " he usually refuses to move at first (by shaking his head). However, you can make him obey by saying "Behave yourself!" and repeating "Timeout!" Say: "Do you remember. . . ?" And then wait for R2 to acknowledge your question with a beep. Then ask him about any of these famous friends (or enemies): . . . Luke Skywalker?´ Every name will provoke a different response depending on how R2 feels about that particular character!Be sure to speak slowly and clearly and pause between your commands. Say: "Re-set system!" R2 will return to the beginning of his Companion Mode. -8- GAME PLAY WITH R2 GAME MODE DIRECTIONS The Game Mode is somewhat more advanced than Companion Mode. In this mode, you and your friends can play five fun games with R2-D2: 1. ) Light Tag 2. ) Room Sentry 3. ) Dance Program 4. ) Spin the Droid 5. ) Answer This To start, say "Hey, R2!", wait for his response, and then say "Game Mode!" After he responds again, you may go on to any one of the following games. (Note: R2 will stay in Game Mode until you tell him to "Re-set system. ") LIGHT TAG: Light Tag is a hide-and-seek-style game. Say "Light Tag!" to R2-D2 and he will turn away and count to ten with a series of beeps (if he's in a mischievous mood, R2 may "cheat" by peeking over his shoulder, or start to seek before he's done counting!). When hiding, sit on the floor so that you are low enough for R2's sensors to detect you. After he's finished counting, R2 will search the room for you or your friends ­ when he finds somebody, he'll light up and whistle in triumph!If he cannot find any hiders for a few minutes, he gives up and emits "sad" and "frustrated" sounds. You should go into this mode only after you've familiarized yourself with the Companion and Game Modes. Real-Time Maneuvering: In Command Mode you give R2-D2 a series of commands then ask him to execute the series. Say "Hey, R2!" to start, then say "Command Mode!" Continue by giving him any one of the directions below. Finally, qualify your command by specifying a distance from one to five units: "Turn around!" (No distance command required) "Go forward!" (Then: "One unit", "two units". . . up to five) "Turn right!" (Then: "One unit", "two units". . . up to five) "Turn left!" (Then: "One unit", "two units". . . up to five) Important Note: After each command, be sure to wait for R2's acknowledging beep before giving him the next command. For example: say "Hey R2" {"beep"}, say "Command mode! [. . . ] These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy, and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: · Reorient or relocate the receiving antenna. [. . . ]

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