User manual HASBRO SCRABBLE SCRAMBLE TO GO

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Manual abstract: user guide HASBRO SCRABBLE SCRAMBLE TO GO

Detailed instructions for use are in the User's Guide.

[. . . ] Instead of returning all dice to the cup after a player forms a word, in the Advanced Play, any unused dice are passed (with the current letters up) to the next player. This player then draws the remaining dice (up to a total of 7) and rolls them. [. . . ] The second player, and then & $ player in h n draws 7 dice &I x, from the cup and rolls them. N - if there are less tbm 7 dice, the player uses all the dice in the cnp Players can never roll more than 7 ace. This time, however, the player must add one or more letters to the word already played to form a new word(s). Al letters played must be placed in one row a m s l or down the board to form at least one complete word. If, at the same time, they touch other letters in an adjacent row, 2 Any play may be challenged before the next player starts a turn. If the play challenged is unacceptable, the challkfged ' player takes back hidher dice and loses that turn. If the piay challenged is acceptable, the challenger loses hisfher next turn. All words (not just one) made in one play are challenged simultaneously. Consult the dictionary for challenges only. Here's where things get "SCRAMBLED" Once the word is formed and the score calculated, the player REMOVES the letters that were present at the start of hislher turn, minus any letter that was used to form the new word, and returns them to the dice cup. Therefore, there is never more than one word on the board at the start of a turn. If a player extends the current word and does not form a second wa& all the dice stre returned to the cup at the end of the arm. T+ next player would then start hisher word in the ce* square. ! l I 4. Premium Word Squares: The score for an entire word is * C. I I New words may be formed by: a) Adding one or more letters to a word already on the board. If doubled when one of its letters is placed on a pink square; it is tripled when one of its letters is placed on a red square. Include premiums for double or triple letter values, if my, before doubling or hipling the word score. If a word covers two premium word squaw&, the m is doubled and then re-doubled (4 times the letter count), or tripled and then re-tripled (9 times the letter count). I i 1 at a right angle to a w r already on the ad of the letters already on c) (See EXAMPLES OF WORDM&WNM - , . [. . . ] You score a Bonus of 50 points after totaling your score for the turn. I1 EXAMPLES OF WORD FORMATION AND SCORING In the following, the words or letters added on five successive turns are shown. Turn 3: Score 21 Turn 1: score 34 Turn 2: Score 45 Here the player scores points for making the "*"""lip. and AS. Turn 4: SEbre 23 The H is scored as a triple letter first; the R as a double letter and then the score is doubled becaruse the E is on the square. The total word score is tripled because the Y is on a TRIPLE WORD SQUARE. Turn 5: SZOE 27 * S IZE In this turn the player scores for both the word WRAPS and SIZES [. . . ]

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