User manual HASBRO PARTINI MIXERS

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Manual abstract: user guide HASBRO PARTINI MIXERS

Detailed instructions for use are in the User's Guide.

[. . . ] Just follow the basic Partini rules, including those for Wild Coasters. Rules FOR 4 OR MORE ADULT PLAYERS These rules explain how to play the three Quick & Quirky games. If you also own the original Partini game and want to add one or more of these games to it, read Mixing It Up with Partini on the last page. Object Be the first team to collect 5 coasters. Contents Setup 15 Coasters, 150 Cards, 4 Pencils, 2 Pads of paper 1. Place the 15 coasters facedown (that's "Partini"-side up) in a spread-out pile in the center of the playing area. [. . . ] Note: For longer or shorter gameplay, you may change the amount of coasters needed to win. Fab Fiction Object Quickly tell a tale using words read to you by a teammate. TM TM TM How to Play 1. The Word Muse draws a card from the Fab Fiction deck, keeping it secret from the Tale-teller. The Word Muse flips over the timer and immediately reads the first of ten words to the Tale-teller. The Word Muse then reads aloud the next word, and the Tale-teller must say that word in a new sentence ­ related to the subject of the first sentence. Here's an example: The Word Muse reads the word "PLAY. " The Tale-teller says, "I was once the star of a play. " The Word Muse then reads the word "FAMOUS. " The Tale-teller says, "I performed so well that I became famous. " 4. The Word Muse and Tale-teller continue as described above until time runs out or all ten words have been used. If the Tale-teller has used at least as many words as the number rolled on the die, the Tale-teller wins the coaster. In either case, the opposing team takes the next turn. Word Curb Object Get your team to guess the secret word in as few guesses as possible. TM TM TM How to Play 1. This player draws a Word Curb card and rolls the die to determine how many clue words can be given to describe a word on the card. The Clue-giver secretly picks any one of the three words on the card and quickly gives clue words as his or her teammates try to guess the word. (Of course, the actual word cannot be given Continued on Reverse. . . The Play 1. One player from this team draws a coaster from the pile, then flips it over and plays that game. If they're unsuccessful, the coaster is returned facedown to the pile. It's now the other team's turn to draw a coaster and play a game. Knowing Me Knowing You Object Correctly answer questions about another player. TM TM TM How to Play 1. [. . . ] (If there are more than four players, you'll need extra pencils. ) 3. The Card Flipper flips over a Hung Jury card for everyone to see, and reads it aloud. For example, the card might read, "Most likely to appear on a reality TV show. " 4. [. . . ]

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