User manual HASBRO NERF QUICK BLAST GAME

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Manual abstract: user guide HASBRO NERF QUICK BLAST GAME

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[. . . ] · Pick a player to shuffle the cards and start the first round. For 2 to 6 Players / AGES 8+ CONTENTS · 2 single shot Nerf ® Reflex Blasters® with 4 Nerf ® Whistler darts · standard style card deck with Robots and Heroes for face cards · 9 Robot targets with stands · 1 cardboard game mat ASSEMBLY · Insert each target into a stand. Do not aim at eyes or face. Do not modify darts or dart blaster. CAUTION: GAMEPLAY Rounds The game is played in a series of rounds. On Your Turn When it's your turn you will deal cards to yourself, one card at a time. [. . . ] If both shots miss the target, or if there is no clear winner, the dealer keeps the cards in the faceup pile. A HERO (face card of Hearts): GAMES GAMES GAMEPLAY ® hasbrogames. com 17115 Play in Rounds The dealer flips over cards, one at a time, so everyone can see them. Watch carefully for what gets flipped over. No player is allowed to touch a blaster. If any player touches a blaster, he/ she must give up 3 cards from their scoring pile (if they have any). The dealer randomly draws these and gets to keep them as well as all the cards in the faceup pile. If no one touches a blaster, the dealer continues flipping cards. ENDING A ROUND The round ends when any player (this includes the dealer) collects the card(s) in the faceup pile. The player to the dealer's left becomes the next dealer. SCORING Players add up their points: face cards are worth 5 points; all other cards are worth 1 point. Any leftover faceup cards in the dealer's pile are scored by the dealer. 2 players N-FLICT THE GAME OF WAR. . . NERF® STYLE OBJECT SETUP Collect more cards than your opponent to win. · Remove the jokers, shuffle the card deck, then deal each player 26 cards. Each player takes their pile and keeps it facedown in front of him/her. · Load the blasters and place them on the game mat between you ­ blasters should be loaded but not cocked. · Use one hand to flip over your cards; your other hand should be off the table but at-the-ready. THE GAME ENDS The game ends when all of the cards in the dealer's pile have been flipped over. WINNING The player with the most points wins! THINGS TO THINK ABOUT What do you consider a hit?However, if your dart hits the wrong target and the target falls over and hits the right target. . . Try putting the targets on the kitchen counter and sitting around one side of the dinner table. Or sit on the floor with the targets on the floor or on a coffee table. You could also put different targets in different locations around the room so you have to search, and then shoot. [. . . ] Players must flip over cards and put them on the table faceup at the same time without first looking to see what the card is being flipped over. THE GAME ENDS The game ends when there are no more cards in your draw pile. SCORING Players add up their points. Face cards and aces are worth 5 points; all other cards are worth 1 point. WINNING The player with the most points wins! N-RAGE 3 - 6 players HEROES ARE WILD OBJECT Get rid of all of your cards by matching either the suit or the number of the top card on the discard pile. Hero cards are wild. GAMEPLAY SETUP · Place the game mat where everyone can reach it. [. . . ]

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