User manual HASBRO NERF N-STRIKE QUICK BLAST GAME

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Manual abstract: user guide HASBRO NERF N-STRIKE QUICK BLAST GAME

Detailed instructions for use are in the User's Guide.

[. . . ] If no one touches a blaster, the dealer continues flipping cards. ENDING A ROUND The round ends when any player (this includes the dealer) collects the card(s) in the faceup pile. The player to the dealer's left becomes the next dealer. GAMEPLAY Play in Rounds The dealer flips over cards, one at a time, so everyone can see them. Watch carefully for what gets flipped over. THE GAME ENDS The game ends when all of the cards in the dealer's pile have been flipped over. SCORING A NUMBER CARD OR ACE: Nothing happens. [. . . ] · Pick a player to shuffle the cards and start the first round. Did someone hit the matching Robot target?The player who hit the Robot target keeps the target in front of him/her. After someone takes the target, continue playing as normal, deciding whether to hit or stay. HERO CARDS If you flip over a Hero card, any player who touches a blaster is automatically out of the round. USING COLLECTED ROBOT T ARGETS On your turn, if you flip over a card that causes you to bust you may use your collected Robot target to cancel one of your cards. Place the target back into the lineup and discard the last card you flipped over. ENDING A ROUND AND SCORING After all players have had a turn, the round ends. There can be two or more winners if there is a tie for the highest hand (for example, if two players each had cards with a total value of 21). Place all used cards faceup in the discard pile, but keep your collected Robot targets. STARTING A NEW ROUND The person to the left of the person that started the previous round starts the next round. Keep playing rounds until one player scores 3 points. GAMEPLAY N-FLICT THE GAME OF WAR. . . On Your Turn When it's your turn you will deal cards to yourself, one card at a time. Your goal is for the sum of your cards to get as close to 21 as possible without going over. Adding Up Your Card Values ACE = 1 or 11 (your choice) NUMBER CARD = the number on the card FACE (Robots and Heroes) CARDS = 10 points First, deal yourself a card facedown and secretly look at it. Add the value of your facedown card with the value of your faceup card. STAY ­ If you decide to stay, your turn is over and you pass the card deck to the player to your left. [. . . ] If either player does, the other player gets to pick 3 cards randomly out of their opponent's Collected Card pile. EXCEPTION: If one player flips over a Hero card, and the other flips a Robot card, the first player to shoot the matching Robot target wins that round. · If both players shoot at a target and miss, that is considered a tie. [. . . ]

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