User manual HASBRO LAZER TAG TEAM OPS DELUXE 2 PLAYER SYSTEM

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Manual abstract: user guide HASBRO LAZER TAG TEAM OPS DELUXE 2 PLAYER SYSTEM

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[. . . ] AGES 8+ 71094 ® TM* Deluxe 2 Player System Thank you for purchasing the LAZER TAG Deluxe 2 Player System. Please be sure to read and follow all instructions carefully before using this product. Includes 1 Green TaggerTM* Unit, 1 Green HUDTM* Unit, 1 Orange TaggerTM* Unit, 1 Orange HUDTM* Unit, 2 Connector Cables, Stickers & Instructions. Each TaggerTM* Unit requires 6 x 1. 5V "AA" or R6 size batteries (not included). Phillips/cross head screwdriver (not included) needed to insert batteries. Tiger®* recommends ENERGIZER® batteries for ideal performance. FIND 6 HIDDEN LAZER TAG [CODES] THROUGHOUT THIS BOOK. Log-on to lazertag. com and enter your codes to unlock secret bonus game strategies! CAUTION: Do not look directly at the sun. NOTE: Not for nighttime play. TABLE OF CONTENTS Quick Start Guide. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Battery Installation Information. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 TaggerTM* Unit Illustration. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 TAGGER Buttons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 LCD Screen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 HUDTM* (HEADS UP DISPLAY) UNIT Illustration. . . . . . . . . . . . . . . . . . . . . 6 How to Connect your TAGGER to the HUD (HEADS UP DISPLAY) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 To Wear the HUD. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Lazer Tag® Code Of Conduct. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Lazer Tag® Game Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Medic Mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Programmable Games. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 How to Host a Game. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 How to Join a Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 End of Game Debriefing and Scoring. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Ending Games Early . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 11 Pre-Programmed Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Classic Lazer Tag®/Custom Lazer Tag® . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 2 and 3 Team Custom Lazer Tag®. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Hide and Seek . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Hunt the Prey. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 2 and 3 Kings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Zone Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Own the Zone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Energizer Coupon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 2 and 3 Teams Own the Zone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 QUICK START GUIDE For a quick, "Grab & Go" game of Lazer Tag®, simply follow these steps: 1. [. . . ] The TAGGER will make a power-up sound and then display the Main Menu which has four options: · LTAG ­ Play a basic Grab & Go game of Classic LAZER TAG. · HOST ­ Be the TAG MASTER and host a game for other players to join. buttons to scroll through these options to the game you want and press OK. · TT: Y or N ­ Team tags, yes or no. Decide whether tags from players on your team do (Y) or do not (N) count against you. Decide whether players on a team can (Y) or cannot (N) assist their teammates by transferring some of their remaining tags to their teammates. · TIME: <##> - Time limit for the game, in minutes. 13 3. buttons to scroll to HOST and press OK. · RELD: <##> - Number of reloads available for each player. This value can be anywhere from 0 to 99, or unlimited ("UL"). · MEGA: <##> - Number of Mega-Tags available for each player. This value can be anywhere from 0 (no Mega-Tags allowed) to 99, or unlimited ("UL"), but can never be greater than the total number of tags. · SHLD: <##> - Total seconds of shield time available for each player. This value can be anywhere from 0 (no shield time allowed) to 99 seconds. · TAGS: <##> - Number of Tags each player can take until they are tagged out. buttons to increase or decrease the value or to switch between Y and N. If you want to select "UL", it is located just below 00 and just above 99. Once you have adjusted each value to your desired amount, press OK to select that value and move on to the next option to be adjusted. If you need to go back and change something, you can press CANCEL to back-up through the options until you get to the one that you want to change. All the other options that you have already set will remain programmed, so you can simply press OK to skip over them. 14 Once you have set the number of TAGS (the last option), the screen will display: "ADD" above two numbers, and will begin making a sound effect. This sound effect indicates that the TAG MASTER will start joining other players into the game. The top number is the total number of players who are now in the game, and the bottom number is a countdown timer for the game's automatic start (it will start automatically if that counter reaches 00 and there are at least 2 players in the game). The TAG MASTER needs to wait until all players have successfully joined the game before starting the game. The TAG MASTER can delay the automatic start of the T-Minus countdown by pressing OK at any time to restart the 60second timer. [. . . ] A neutralized player must leave the Zone within 5 seconds of being tagged and remain completely out of the Zone while neutralized. If a player stays in the Zone or returns to the Zone while neutralized, the Zone will become Hostile to that player. A Hostile Zone will cause a player to take multiple tags from the Zone at a pace fast enough to be completely tagged out of the game within just a few seconds. E N ZO Cut here to use your coupon. MANUFACTURER'S COUPON EXPIRES 6/30/05 " " 23 SAVE $ 50 1 MANUFACTURER'S COUPON EXPIRES 6/30/05 RETAILER: We will pay the face value plus 8¢ if all terms are met. Coupon void if a reproduction; transferred before store redemption; prohibited, licensed, taxed, or restricted by law; not presented by you or agency authorized by us; you do not show on request Product invoices for all redeemed coupons. [. . . ]

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