User manual HASBRO HEROSCAPE MASTER GAME GUIDE

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[. . . ] TM FOR 2 OR MORE PLAYERS AGES 8+ Master Game Guide In the MASTER GAME, your Army figures get serious, with special powers and special rules for moving and battling. Because of their extra strength and powers, these warriors can't be defeated so easily. As a Valkyrie General, your mission is to gather a well-balanced army, lead them boldly into battle, and wage war strategically to conquer the enemy. And may the best Valkyrie General win! MASTER Game Guide an or rd he Wliveretototebegin? [. . . ] Glyphs and special powers: Glyphs and/or special powers may also affect a figure's movement. Glyph powers are explained on page 11. EXAMPLE 12: Moving up onto a low overhang Finn counts the nearby support tile as he moves onto this overhang. ENGAGEMENT RULES A figure becomes engaged when it moves adjacent to an opponent's figure. Adjacent Exceptions: Most of the time, if a figure is next to another figure they are adjacent. Here are the exceptions to the rule: · If one figure's base is on a level equal to or higher than the height of the other figure, they are not adjacent and therefore not engaged. See Example 14, below. 5 4 3 1 2 EXAMPLE 14: Not adjacent Finn is not adjacent to Deathwalker because Deathwalker is on a ledge which is 5 levels high, and is equal to Finn's height of 5. · Keep the base on the space: When you end a figure's move, make sure its base lies flat and is on that space only (or spaces, in the case of doublespace figures). No part of its base may overlap on another space or area between spaces. · Tight quarters: Some battlefields have narrow passageways, ruins and overhangs that may limit the movement of some figures. A figure can't move through or onto a space that it can't fit completely onto. Example 13 shows a figure in tight quarters. EXAMPLE 13: Grimnak moves into tight quarters Grimnak can't back into this nook, because his tail keeps him from standing completely on the spaces. However, he can move forward into the nook. · If a ruin is between the two figures, both figures' heights must be higher than the ruin to be engaged. If both figures' heights are lower than the ruin, or only one figure's height is lower, they are not engaged. If Finn (height of 5) and Deathwalker (height of 7) are next to each other with a ruin between them, they are not engaged. Leaving an engagement: You may move around a figure that you're engaged with; but as soon as you move away from it (onto a space that's not adjacent to it), the figure may take a "passing swipe" at your figure. (You do not roll a defense die for your figure. ) If a skull is rolled, your figure takes one wound. Multiple engagements: Your figure may become engaged with more than one figure at the same time. As you leave each engagement, the engaged figure rolls one attack die. Example 15 shows a multiple engagement. 8 EXAMPLE 15: Multiple Engagement When you move Finn away from two opposing Tarn Viking Warriors, your opponent rolls two attack dice (one for each Viking Warrior). You place two Wound Markers on Finn's Army Card. Adusting Figures: Players may touch or move figures only on their own turns. For example, a player cannot move his figure out of Line of Sight on an opponent's turn. If players disagree about whether or not there is a clear Line of Sight, just roll the 20-sided die; the high roller wins the dispute. Example 16 shows how to determine if a targeted figure is within an attacker's Range and Line of Sight. EXAMPLE 16: Range and Line of Sight You want a Marro Warrior to attack Syvarris. First, you count the spaces between them: there are 6, so Syvarris is within Range. 6 5 Action 3. Attack with Figure(s) On the Army Card Now it's time for your Hero or Squad to attack. [. . . ] Your opponent rolls 3 defense dice for M2, and gets 1 shield, so M2 is safe. He rolls 2 shields for M1, then 3 shields for M3, so M1 and M3 are safe. He then rolls no shields for M4, so M4 is destroyed. M4 M3 Special Power References on Army Cards 6 5 4 3 2 Some special powers make reference to the Species, Personality, Valkyrie, Unique/ Common, Hero/Squad and or Class of other figures. For example, Deathwalker makes reference to Soulborg Guards; the Zettian Guards fall into this category. [. . . ]

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