User manual HASBRO BATTLESHIP ADVANCED MISSION ELECTRONIC 2006

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Manual abstract: user guide HASBRO BATTLESHIP ADVANCED MISSION ELECTRONIC 2006

Detailed instructions for use are in the User's Guide.

[. . . ] Player 1presses the "2" number key to select a 2-player game. 4. You will hear a2-PLAYER MISSION vital that all personnel study SELECTED, , followed by . SATELLITE LINK ontrol Panel shown i n Figure 5. ber, your game unit has thepower CONFIRMED -ENTER WAR GAME. . LJ, 5. P grid cannot automatically ?e:eadWwhere you place your ships! [. . . ] After you complete Step 14 of the Start-up sequence and have entered the coordinates for your Special Operations Craft (see page 71, you will hear uAllACK SQUADRON 1 REPORTING - ENTER COORDINATES. . P g the ADVANCED WEAPONS On your turn, play the game as you woulc in a basic game. With the ADVANCED WEAPONS, however, you can bring special weapons into play. . WW in W a i l m & r lollwing ~~. You can launch X Ma& Squadrand w from the dzYC11 af puf h a f t Carrier to m n fer targas fly o m e q ait w 1 gfld #M #if&, I , , , O k W F switch ko the ON p&d1Srw, C y m h k s h i p is eqwippgd with one deuasttling Tomahawk M i d l e . Attack Squadrons can only be placed aboard your Aircraft Carrier at the start of the game. Enter any one of the five coordinates that correspond to the position of your Aircraft Carrier and press ENTER. If you try to place a Attack Squadron anywhere else, you will be asked to try again. USING YOUR SPECIAL WEAPONS To use a special weapon on your turn, simply press one of the buttons along the top row of your keypad, as described below and on the following pages. Note: These buttons are deactivated during Territorial Waters, Salvo or Target Plus One Missions when Basic Weapons are selected. Whlen selecting grid coolrdinates for special weapons or scanning, make sure each coordinate is appropriately located. If not, you will hear ~IN~CORRECT COORDINATES. . I Your Light Missile Cruiser can fire two H a m Missiles with t o Firing w Patterns. Note: When the C. I. S. Attack Squadroln 2 is the blole aircraft. Follow the prompts and place your second Attack Squadron aboard your Aircraft Carrier. When you choose any of the 100 Predetermined Fleet Deployment formations (pages 20-29) after selecting ADVANCED WEAPONS, your Aircraft Carrier will be deployed with two Attack Squadrons in position and ready for action. In both Predetermined and Custom Fleet Deployment, place the matching plast~c Attack Squadron on the base grid of your unit by inserting its tab into the Aircraft Carrier, so that the position of the aircraft matches the coordinates registered by the computer. * Your Fast Attack Sub can fire two h a w finjshd playing, m m thg F switch to the O f f p i t i o n and all ships and pegs in their dwa@ TerpsdOB, in f w different directions, =ping right the mem9 target zOM. In additin, your Sub Can %an ftM enemy ships in the a m . ATTACK SQUADRONS At the start of any ADVANCED WEAPONS MISSIOlN, your two Attack Squadrons will be located on your Aircraft Carrier. You'll want to send your Attack Squadrons into the battle zone so that they can scan fot enemy targets. To move your Attack Squadrons, follow these steps: I You can defend against memy Attack Squadmns witfi your own Anti-aircraft Missite Biatteri;~. Ssl@&g the Admnmrd MGwlon Follow the m a t Start-up s w s 1-7 1 Press the Aircraft Carrier button. You will hear . AIRCRAFT CARRIER REPORTING -SELECT ATTACK SQUAQRON. . 2. Decide which of your two Attack Squadrons you will move and press the matching button on your key . paa guuw~vn ror rea aircran, I SQUADRON 2 for blue aircraft). You will hear, for example, . ATTACK SQUADRON 1 followed by aERTER TARGET C0ORDIMTES. w 3. The Attack Squadron will scan for enemy ships in any of the coordinates with scanning pattern p u coee hss. 3. [. . . ] . . . . . . . . I. . I. \. 4mOCIYY"I-7 I *L*I* z. . . . . . . . . . z. . . . . . . . . . 2. . I. . . . . . . . . . m m. . . . . . . . . C . . . . . . . . . . . -. . . . . . . DOCIYIYOI- z. . . . . . . . . . . . I m. . . . . m. . . . . . . . . h. VO . . . . t 11. 1 . I. , . 1 . !. !. I . !. !. I. , . 1 . . . , . I 'I. , . . , . 1. . I. , . ';. . I. , . [. . . ]

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