User manual HASBRO BALDERDASH JUNIOR

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Manual abstract: user guide HASBRO BALDERDASH JUNIOR

Detailed instructions for use are in the User's Guide.

[. . . ] 9 RUNNING OUT OF MONEY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 MORTGAGES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9/10 BANKRUPTCY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Pick up a Chance card. Join Homer Simpson and his family, along with other residents of Springfield, in this special electronic edition of the classic MONOPOLY game. CHANCE AND COMMUNITY CHEST . . . . . . . . . . . . . . . . . . . . . . . . . 10 FREE PARKING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 PASSING GO TWICE IN ONE TURN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [. . . ] This player is the winner! Passing GO: The banker inserts your card into the unit's left slot and presses this button to add a2m. Thousand Cancel/clear: To play a new game, press and hold until you hear a beep. Decimal point/volume adjustor: to adjust the volume, remove all cards before pressing the decimal point button. Insert the cards in the direction shown. Receiving Money Batteries To insert and remove batteries, see page 11. Paying Money 4 Starting Press any key or insert a card. When a card is entered into the unit, the card number will be shown, followed by that player's current balance. 5 RECEIVING MONEY PAYING MONEY TRANSACTIONS BETWEEN PLAYERS Finishing The unit turns off automatically after 1 minute of inactivity. This means you can take a break from playing and continue later, with your money exactly where you left it!If the unit does not beep when you insert a card, check it's inserted the right way up. If you enter the wrong amount, press "C" and enter the correct amount. The maximum amount that can be entered at one time is a20m, and the minimum amount is a10k. Receiving money from the banker: u Chance and Community Chest cards u Passing GO u Selling houses and hotels u Mortgage loans. Once your balance goes up, remove your card. Paying money to the banker: u Chance and Community Chest cards u Buying properties, houses and hotels u Paying taxes u Repaying a mortgage u Getting out of jail. RUNNING OUT OF BUILDINGS If the banker has no houses left, you must wait for other players to return theirs before you can buy any. If a limited number of houses or hotels are left and two or more players wish to buy more than the banker has, the banker auctions them off individually to the highest bidder. RUNNING OUT OF MONEY If you are low on funds, you can raise more money by: u Selling buildings u Mortgaging property u Selling property, utilities or transports to another player for any agreed sum (even if the property is mortgaged). SELLING PROPERTY You may sell undeveloped sites, transports and utilities to another player for a mutually agreed price. You cannot sell a site if there are any buildings on any of the sites in that color group. Houses and hotels are sold to the banker at half their original purchase price, stated on the Title Deed card. Selling houses You must sell houses evenly, in the same way as they were bought. Selling hotels The banker will pay half the price of the hotel plus half the price of the four houses that were exchanged for the purchase of the hotel. To do this, sell a hotel for half its cost and receive in exchange four houses. MORTGAGES Mortgaging property First sell any buildings, then turn the site's Title Deed card facedown and collect your mortgage amount shown on the back of the card. TITLE DE ED DUFF G ARDEN S a1. 3M a3. 9M a9M a11M a12. 75M DUFF G RAILROADS Railroads are bought and auctioned in the same INGFIELD SPR N STATIO way as properties. If you land on an owned railroad, pay the amount stated on the Title Deed a2M card to the owner. The amount payable is shown on the Title Deed card and depends on the number of other railroads owned by that player. [. . . ] Do not mix old batteries and new batteries or standard (carbon-zinc) with alkaline batteries. Should this product cause, or be affected by, local electrical interference, move it away from other electrical equipment. Reset (switching off and back on again or removing and re-inserting batteries) if necessary. 8. RECHARGEABLE BATTERIES: Do not mix these with any other types of batteries. [. . . ]

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