User manual GARMIN GPSMAP 168 SOUNDER

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Manual abstract: user guide GARMIN GPSMAP 168 SOUNDER

Detailed instructions for use are in the User's Guide.

[. . . ] GPSMAP 168 Sounder chartplotting receiver & depth-finder owner's manual and reference guide © Copyright 2000-2002 GARMIN Ltd. or its subsidiaries All Rights Reserved Software Version 3. 03 or above Internal Database Version 2. 00 GARMIN International, Inc. Unit 5, The Quadrangle, Abbey Park Industrial Estate, Romsey, SO51 9AQ, U. K. 886/2. 2642. 9199 Fax 886/2. 2642. 9099 Introduction Foreword Except as expressly provided herein, no part of this manual may be reproduced, copied, transmitted, disseminated, downloaded or stored in any storage medium, for any purpose without the express prior written consent of GARMIN. [. . . ] Waypoints can be created using three basic methods: · ENTER/MARK key­ used primarily for marking your present position, the ENTER/MARK key also provides options that allow you to select a map position or map item from the map display. · Graphically­ allows you to define a new waypoint position from the map display using the ARROW KEYPAD. · Text Entry­ allows you to enter a new waypoint's position coordinates manually. ENTER/MARK Key Press ENTER/MARK to use the default name and symbol. The GARMIN GPSMAP 168 Sounder's ENTER/MARK key lets you quickly capture your present position-- or cursor or map item position-- in order to create a new waypoint. You must have a valid position (2D or 3D) fix to mark your present position. When you move the cursor over a map item, you will see a highlighted description of that item. To mark your present position: 1. Press and hold the ENTER/MARK key until the `New Waypoint' window appears then release it. You will see a default three-digit name and symbol for the new waypoint. To accept the waypoint with the default name and symbol, press ENTER/MARK to confirm the highlighted `OK' prompt. To enter a different name, highlight the name field and press the ENTER/MARK key, then use the ARROW KEYPAD to enter the new letter/numbers and press ENTER/MARK when done. To enter a different symbol, highlight the symbol field to the left of the name and press the ENTER/MARK key, then use the ARROW KEYPAD to highlight the new symbol and press ENTER/MARK. Highlight a field and press ENTER/ MARK to enter a new symbol, name or depth. 48 5. To enter an optional depth, highlight the "Depth" field to the right of the position coordinates and press the ENTER/MARK key, then use the ARROW KEYPAD to enter a value and press ENTER/MARK. When done, use the ARROW KEYPAD to highlight the `OK' prompt and press ENTER/MARK to save the waypoint into memory. Reference Creating Waypoints Creating Waypoints Graphically Waypoints may also be quickly created using the map display. This feature allows you to select any map position with the cursor and create a new waypoint. To mark a map item, select the desired map item with the cursor then press and release the ENTER/MARK key. If you select an item on the map, like a city, the GPSMAP 168 Sounder will use the text or name shown on the cartography as the default name. When selecting a map item, the option `Create Waypoint' will appear in addition to a description of that point and its distance and bearing from your current position. To create a new waypoint graphically: 1. If you want to create the new waypoint at an on-screen map item, highlight the map item on the map display. (NOTE: Pressing and holding the ENTER/MARK key will mark your current location instead of the cursor location, and bring up the `New Waypoint' page) If you are using a map item to create a waypoint, an information page(s) for the map item will appear first. Use the ARROW KEYPAD to highlight `Create Waypt' and press ENTER/MARK. To accept the waypoint with the default name and symbol, press ENTER/MARK. If you are creating a waypoint from an on-screen map item, the name and symbol will automatically reflect the selected map item's name and symbol. [. . . ] On the chart it appears the fish and tree are side by side, but when we look at the scene from the top we can see that the fish is several feet from the tree. It is important to remember that the fishfinder can not determine where in the coverage area the tree or fish are, only that the returns were received in the same time frame. Appendix H Understanding the Chart Enlarged Transducer View Enlarged Transducer View Branches Fish Branches Fish Remember that the Fishfinder displays a 2D picture of the underwater environment. The fish and tree could be located anywhere in the coverage area at that time. Example 2. 105 Whiteline Appendix H Understanding the Chart The GPSMAP 168 Sounder can help you to determine if the bottom is hard or soft. [. . . ]

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