User manual GAMES SEGA DREAMCAST TIME STALKERS

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Manual abstract: user guide GAMES SEGA DREAMCAST TIME STALKERS

Detailed instructions for use are in the User's Guide.

[. . . ] TSManual2_3_00A 2/25/00 3:47 PM Page 2 Thank you for purchasing Time Stalkers!Please note that this software is designed only for use with the Sega Dreamcast console. Be sure to read this instruction manual thoroughly before you start playing Time S talkers. STARTING AND SAVING . . 32 There is so much to Time Stalkers, that we couldn't fit it int o one manual!! [. . . ] Furthermore, floors can have certain attributes: fire, ice or lightning, which have an influence on magic. Don't forget that investigating will affect your character's stomach, making it hungry (this is displayed in the Hunger Meter). Traps are always hidden and will be set off if your character steps in a sector containing a hidden trap. Press the Button not only to search for items, but also to search for traps. Depending on its aggression, there is a chance that if you meet a monster in a dungeon, it won't attack you. By looking at the Emotion Indicator of a monster, you will usually be able to determine how much a monster enjoys fighting or not. To collect information, press the Button near other characters and signboards to speak and read. Don't forget to drop into stores before entering a dungeon. qTALKING AND READING ( BUTTON) qSEARCHING FOR ITEMS qENTERING BUILDINGS ( When the name of a building is displayed, press the enter. BUTTON) qSETTING OFF TRAPS Button to qMONSTER AGGRESSION The Townsfolk It is possible to get new information from people with whom you have already spoken to, so talk to the townsfolk as much as possible. qRECOVERY ROOMS In all dungeons, and on any floor, there are recovery rooms where you can fully recover lost or spent HP, MP and VIT. 16 17 TSManual2_3_00A 2/25/00 3:47 PM Page 20 DUNGEON ACTIONS The dungeons are where the real action and adventure occur. You must skillfully guide your character through by picking up items, avoiding traps, and by toppling monsters that dare stand in your way, to complete your goal. There are limits on the number of items that each character can take into a dungeon (Sword can only take four). Get rid of unnecessary items (either let Mutton take care of them or sell them at a store) before entering a dungeon, to ensure that your character is carrying the correct number of items. There are three ways to leave a dungeon: 1. When the main character of your party is defeated Whether you leave a dungeon in success or failure, your characters' LV will return to 1. Depending on experience earned in a dungeon, your characters may be promoted and get new "Titles" and they may also have learned new magic or skills. Currently equipped items may be damaged (You will have to pay to have them repaired at the Blac ksmith) 3. Unregistered monsters will disappear qESCAPING FROM DUNGEONS qCHECK MODE ( Press the Button when you are close to items and monsters and their information will be displa yed. Press the Button again to pick up an item or initiate a battle. BUTTON) Press the Button when your character is moving freely in the dungeon (not engaged in battle) to display the Command Menu. (P22) qCOMMAND MENU ( BUTTON) qDIFFERENT SORTS OF TRAPS There are many traps waiting to ruin your day (See chart right) Trap Name Blast Blizzard Lightning Jagged Spear Gas Bomb Intruder Alarm Spiked Ceiling Magic Darts Bear Trap Status Clear Effect Fire damage Ice damage Lightning damage Physical damage Curse inflicted Monster aggression increases Physical damage Battle parameters decrease Cannot move during the battle Special Effects/Curse is nullified qSEARCH ( Press the Button to search the sector that your character is standing in and the surrounding four sectors to search whether or not there are any traps. You should be suspicious of orange sectors on the radar, because hidden items can often be found Unsearched area in them. But every time you search an area, your character's Hunger Meter will (orange) be reduced. The Hunger Meter will also Searched area (green) gradually decrease as time passes. BUTTON) 18 19 TSManual2_3_00A 2/25/00 3:47 PM Page 22 BATTLE ACTIONS Dungeon battles can be initiated by the main character or by monsters. You can use the Check Mode if a monster enters a sector close to the main character. Press the Button again to initiate a battle. There are three conditions that preclude the end of a battle. Your character and any allies will earn experience points, and of ten a monster will drop an item, which you can then pick up. [. . . ] ·Skills (general requirements) The required parameters to master a new skill are equivalent to the sum total of all the presently registered skills. If the character's status does not fulfill the necessary conditions, the skill will be ineffective. qSEALING SKILLS Another way to master a skill is to "seal" skills at the set-up window or in a town when the character's status is still low at the beginning of a dungeon. For example, if you have 4 skills, you will be unable to use any of them if your character's parameters are too low. Seal one or two of these skills in order to use the o thers. 28 29 TSManual2_3_00A 2/25/00 3:47 PM Page 32 CAPTURING, GRAZING, REARING The main character can capture monsters to make new allies. [. . . ]

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