User manual GAMES SEGA DREAMCAST SONIC ADVENTURE 2

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Manual abstract: user guide GAMES SEGA DREAMCAST SONIC ADVENTURE 2

Detailed instructions for use are in the User's Guide.

[. . . ] SA2_010513S. qxp 5/15/01 2:52 PM Page 2 Thank you for purchasing Sonic Adventure 2. Please note that this software is designed only for use with the Dreamcast console. Be sure to read this instruction manual thoroughly before you start playing. CONTENTS PROLOGUE . 22 23 23 24 25 26 29 31 Sonic Adventure 2 is a memory card (sold separately) compatible game. [. . . ] The first Chao container contains a Chao key, which is a key to the Chao garden. You'll just have to find out for yourself. ITEMS There are two types of "items" that can be collected in Sonic Adventure 2. A number of "Item Boxes" are located throughout the Action Stages as well as special "Level Up Items. " HIGH-SPEED SHOES These shoes provide your character with a boost of speed for a limited time. INVINCIBILITY Use this item to destroy enemies without taking damage for a limited time. MAGNETIC SHIELD Attracts and collects all nearby rings until damage is sustained. BOMB Destroys all onscreen enemies. TECHNIQUE POINTS Technique points are awarded in different ways for each type of stage. For Sonic and Shadow, you can earn them by performing tricks from the jump-boards or continuous Homing Attacks. Eggman, defeating more enemies on one Lock-on will earn technique points. For Knuckles and Rouge, the amount depends on the number of hints you received (less hints, more points). 18 OMOCHAO Omochao will act as your guide throughout the game, and can be found at various locations throughout most levels. You can even grab him and throw him at enemies. "Level Up Items" provide an enhanced ability or action that can be used for the rest of the game. Here are some examples of them: LIGHT SHOES AIR SHOES Enable Shadow to perform the Light Dash. SHOVEL CLAW EMBLEMS You are awarded an emblem for satisfying certain conditions, such as clearing a stage, Chao race, etc. You can verify the emblems and number of stages cleared in the Emblem Results Screen. 19 SMALL ANIMALS AND CHAOS DRIVES In each stage, you can rescue small animals hidden in many places. If you defeat enemies, you can collect "Chaos drives. " Animals and Chaos drives are useful in raising Chao. If you rescue all small animals in the stage, you are also awarded an extra life. Enables Knuckles to dig into the ground and walls. MYSTIC MELODY Allows characters to play a mysterious melody. SA2_010513S. qxp 5/15/01 2:52 PM Page 20 STAGE SELECT (1P PLAY) You can play the stages you have already completed in Story Mode, but you must have at least one stage cleared. When the Stage Select is selected, a map of the world will appear covered with character icons, each representing a stage. To return to the Sub-Menu of 1P Play Mode, press B. Next, you will select which type of game to play. Eggman stages HUNTING Knuckles/Rouge stages RANDOM CPU selects the type randomly STAGE SELECT Select the stage to compete. Except for STAGE SELECT, the stage to be played will be selected randomly. If you select STAGE SELECT, an additional menu with a list of stages will be displayed. If either RACE or HUNTING is selected, the screen will be split vertically in half, with Player 1's character displayed on the left side and Player 2's character on the right side. [. . . ] Use *@ to select the menu item you wish to obtain tips on, and press A to enter. TAKING YOUR CHAO OUT You can take your favorite Chao to other Chao gardens through your memory card, or play in "Chao Adventure 2. " CAUTION ·To take your Chao out, 128 blocks of free memory in the VMU are required ·You can only save one Chao and one Chao egg in a single VMU. ·If an executable file already exists on the VMU, saving will erase the previous file. ·The VMU mini-game is NOT compatible with 4X Memory Cards. USING THE CHAO TRANSPORTER To transport Chao to the VMU, pick up the Chao, take it to the Chao transporter, and step on the red button. Next, select the memory card you wish to transport the Chao into. 28 ·Classroom Here you can have your Chao learn something to do. [. . . ]

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