User manual GAMES SEGA DREAMCAST SEGA RALLY 2
DON'T FORGET : ALWAYS READ THE USER GUIDE BEFORE BUYING !!!
If this document matches the user guide, instructions manual or user manual, feature sets, schematics you are looking for, download it now. Diplodocs provides you a fast and easy access to the user manual GAMES SEGA DREAMCAST SEGA RALLY 2. We hope that this GAMES SEGA DREAMCAST SEGA RALLY 2 user guide will be useful to you.
Manual abstract: user guide GAMES SEGA DREAMCAST SEGA RALLY 2
Detailed instructions for use are in the User's Guide.
[. . . ] Navigators have a great responsibility and are regarded as another driver the co-driver. SPECIAL STAGES The shortest parts of rally driving are known as Special Stages (SS). Special Stages are held on closed sections of public road, each car driving at full speed ensuring this is the most exciting part of rally racing. One day of racing is made up over a number of Special Stages the driver who has the fastest total time at the end of the day wins. [. . . ] CHAMPIONSHIP (Rule:TIME LIMIT) Racing against 15 computer-controlled opponents, your goal is to finish each course before the time remaining reaches zero (failing to do so will result in game over). The time clock can be extended by passing various checkpoints throughout the course. Time remaining at the end of one stage is added to the time counter of the next. PRACTICE (Rule:TIME LIMIT Variable: COURSE) Select one of the four courses, and race against one computer-controlled car. You must finish before the time counter reaches zero.
2 PLAYER BATTLE
Two players compete against each other using a split screen. Variable: COURSE (SS), 3 LAPS/5 LAPS, AT/MT Options:TIMELAG, SLOWER CAR BOOST
Key to Variables & Options
Select course, see p. 6. FREE RUN Spend an unlimited amount of GHOSTCAR time on the stage of your choice. TIMELAG The first car to pass through the checkpoint sets the countdown clock in motion, the second car had better hurry or game over!AT/MT Select automatic or manual transmission (depending on the car, you can select between 4, 5, 6, or 7 speed transmission). GHOST CAR Race against an image of a car driving at the fastest recorded time in the replay file (see p. 12). COURSE COURSE (SS)
10 YEAR CHAMPIONSHIP
Compete for the championship over a continued period of ten years. Starting from year one, each year you must complete the final course in order to progress to the next year. Over the period of one year you will race in different weather conditions and at different times of the day (morning, afternoon, evening, night). Achieve first position in any year to gain access to another type of car. Rule:TIME LIMIT Options:CAR SETTINGS Variable: AT/MT
TIME ATTACK
A race to set the quickest time. It is possible to race on all 16 courses appearing in the 10 Year Championship. Cars acquired in the 10 Year Championship and customised cars can be used in Time Attack mode. Variable:COURSE(SS), 3 LAPS, FREE RUN, AT/MT Options: CAR SETTINGS, GHOST CAR
8
9
OPTIONS
Select "OPTIONS" from the Mode Select menu to display the Options menu.
v Select "DEFAULT" to restore any alterations to their original set tings.
GAME DISPLAY
The viewpoint of the car shown can be changed from the driver's view to the rear view, see p. 4 and p. 5. 6 1 2 7 8 Total time Lap Time: Current lap time Tachometer: Engine rpms Speedometer: Current speed Shift: Current shift Remaining time Position: Current position Current stage's 3 best times
GAME SETTINGS
SPEED DEFAULT VIEW DIFFICULTY TIME COMPARE CO-DRIVER GHOST CAR VIBRATION STRENGTH RECORDS VIEWER Display speed in KM/H or MPH (ALL) Change the default viewpoint of the camera (ALL) Adjust the time added to the clock after passing a checkpoint (AC) Select to display time difference (AC, 10YC, TA) Select either a male or female voice for the co-driver (AC, 10YC, TA) Enable or disable road icons (2P) Enable or disable the ghost car (TA) Adjusts the vibration strength of the Jump Pack (ALL) Select to save the Record Viewer to the VMU Use the Analog Thumb Pad/D-Pad to select from 3 different button assignments for the controller. Use the Analog Thumb Pad/D-Pad to select the analog key you wish to adjust. Press the Button to begin the adjustment and the Button to set the maximum amount.
3 5 4
Name of the Car/Entry name
Tachometer designs are reproductions of the actual car. TIME ATTACK SCREEN 9 10 11 12 2 PLAYER BATTLE SCREEN
DEVICE SETTINGS
TYPE A~C/EDIT CALIBRATION
SOUND SETTINGS
Select stereo or mono sound; listen to and set the volume level for background music (BGM), sound effects (SE), voice samples (VOICE); select the BGM for each stage.
v Sound settings cannot be saved. [. . . ] Dreamcast Controller: Button Rally Wheel: Button
UNDERSTEER Results when the front tires have less grip than the rear. The effect is for the car to stray towards inside of the track.
CORRECT LINE
20
21
SEGA RALLY NETWORK RANKING
TAKE THE CORRECT LINE
In order to save time on each course, it is important to take the correct line on corners. OUT-IN-OUT Starting from an outside line, move in towards the corner and then back out to the outside. SLOW IN-FAST OUT Decelerate in towards the corner, then accelerate out away from it. [. . . ]
DISCLAIMER TO DOWNLOAD THE USER GUIDE GAMES SEGA DREAMCAST SEGA RALLY 2
Click on "Download the user Manual" at the end of this Contract if you accept its terms, the downloading of the manual GAMES SEGA DREAMCAST SEGA RALLY 2 will begin.