User manual GAMES PSP TOMB RAIDER-LEGEND

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Manual abstract: user guide GAMES PSP TOMB RAIDER-LEGEND

Detailed instructions for use are in the User's Guide.

[. . . ] For safe use of this product, carefully read the following section of this manual and the Precautions section of the instruction manual supplied with the PSP (PlayStation®Portable) entertainment system before use. Retain both this software manual and the instruction manual for future reference. CONTENTS GETTING STARTED . . Start Game Load Croft Manor Options Extras Single Player Head-to-Head Health precautions · When operating the unit, play in a well-lit room and keep a safe distance from the screen. · When using headphones, do not turn the volume up before putting the headphones on. [. . . ] Sprint, leap and dive through numerous checkpoints to reach the end before the clock expires. TREASURE HUNT -- Seek out all the artIfacts hidden on the level before your timer runs out. RAID N' SEEK -- Hide n' seek meets capture the flag. preferred language. CAMERA -- Set the following options to YES or NO: · INVERT X-AXIS · INVERT Y-AXIS · AIM & BINOCS INVERT X-AXIS · AIM & BINOCS INVERT Y-AXIS CONTROL -- View the list of in-game controls. Hide your own artifact, and race to find the opposing player's hidden item. To access the Tomb Trials games, select one of the following options from the Main Menu: SINGLE PLAYER (below) HEAD-TO-HEAD (page 8) TOMB TRIALS USER STATS -- Check your best times and achievements for each trial. Press the directional buttons $/^ to turn pages. EXTRAS Access information and bonus content within TOMB RAIDER: LEGENDTM. By completing levels and collecting rewards along the way, you will unlock items that you can then select and view here. Note: To view unlocked items, you must first load SINGLE PLAYER GAME MODE -- Play either MASTER SYSTEM or TREASURE HUNT. CHALLENGE TYPE (present when TREASURE HUNT game a saved game. mode is selected) -- Choose the difficulty of the challenge you will undertake. LEVEL -- Choose a game level to play. (Various choices are available depending on your game mode. ) START -- Begin the single player game. 8 HEAD-TO-HEAD Selecting this option takes you to the Lobby screen. From here you can send and receive game invites to and from other players. When one player accepts another's invite, the player who sent the invite can set the options below. Note: In Head-to-Head mode you are identified by the 9 DIFFICULTY LEVELS When you start a new game, you'll be prompted to select a difficulty level: DIFFICULTY -- Select your game difficulty level: · EXPLORER -- Easy play. · TOMB RAIDER -- Advanced challenge. nickname of your PSP system (set via the PSP system software). If your nickname contains a character not supported by the game, you'll see a v symbol in its place. GAME MODE -- Play either MASTER SYSTEM, TREASURE HUNT, or RAID N' SEEK. OF LEVELS (present when MASTER SYSTEM game mode is selected) -- Choose the number of levels you will play. (The levels you actually play will be chosen at random for you. ) CHALLENGE TYPE (present when RAID N' SEEK game Note: Once you select a difficulty level, you will not be prompted to do so again unless you start a new game, replay a level via the LOAD LEVEL option (page 5), or begin a new level in your adventure. mode is selected) -- Choose the difficulty of the challenge you will undertake. NO. OF ROUNDS (present when TREASURE HUNT game mode is selected) -- Choose the number of rounds you and your opponent will play. (Various choices are available depending on your game mode. ) START -- Begin the multiplayer game. Reset camera angle and view HUD (page 19). C button X button V button + analog stick Z button V button C button X button V button + analog stick L button Note: When Lara is swimming underwater, her air meter slowly drains. If it runs out, Lara will start to take damage to her standard health bar (page 19). If Lara does not surface for air in time, she will drown. 14 COMBAT AND ITEM CONTROLS DRIVING CONTROLS 15 R button Cycle HUD to grenade or flare icon with $/^ + C button Fire. Rotate camera. X button * L button (press and hold) L button Cycle HUD to grapple icon with $/^ + C button Accurate Aim Mode: toggle. Pull grapple/Interact with environmental targets (explosive barrels, etc. ). [. . . ] King Animators Ryan Goldsberry, Ben Harrison, Barry Nardone, Michael Smith, Jake Spence Lead Programmer Rob Pavey Artists Eric Blondin, Jason Ford, Matt Morgaine, Greg Reinmuth, Tyrone Woodland Player Character Lead Programmer Gary Snethen Animation Intern Shaun Budhram Senior Programmers Scott Krotz, Erin Catto Narrator . . . . . . . Lead Designers Vince Castillo, Marshall Gause Programmers Joshua Criz, Darrell Dennies, Matthew Gaston, Sean Gugler, Komei Harada, Anne-Lise Hassenklover, Andrew Hynek, David Modiano, Hong Park, Stephen Perez, Sean Skelton, Anthony Thibault DESIGN STAFF Lead Designer Riley Cooper Designers Lucas Crispin, Kevin Wienecke Voice Director (UK) Jonathan Ashley Lead QA Garrett Turner Assistant Lead Designer Harley Baldwin Voice Director (US) Kris Zimmerman QA Jake Martin, Scott Woolley Lead Level Designer Martin Dufour Voice Consultant (UK) Andy Emery Special Thanks The Buzz Monkey Tomb Raider PSP Development team would like to thank all of our families and friends for their support during the making of Tomb Raider Legend. Additional Programming Dan Archard, Stanislav Baranov, Michael Davies, Nathan Frost, Mike Gonzales, Joel Hunter, Ted Johnson, Thomas Mayer, Matthew McKinnon, Paul Taylor, Meilin Wong Designers Jeremy Bredow, John Dumala, Steve Goodale, Jesse Johansen, Kyle Mannerberg, Darren Mckinsey, Matt McManus, Stephen McManus, Jon Vosovic, Jason Weesner, Steve Yoshimura Voice Consultant Gordon Hunt SPECIAL THANKS Joe Allen, Marianne Arotzarena, Eric Beerbaum, Kim Chew, Rolef Conlan, Patrick Connor, Rusty Drake, Mike Ellis, Jennifer Fernández, Rutherford Gong, Austin Grossman, Jon Guilford, Jim Hedges, David Hong, Noor Khawaja, Sam Kolb, Richard Lemarchand, Art Matsuura, Martin McDonald, Billy Mitchell, Robert Quattlebaum, Calvin Rein, Cory Ringdahl, Andre Rodriguez, Sally Short, Ian Slutz, John Spinale, Alex Vaughan, Brian Venturi, Mark Wilhelm, Salami Studios (US), Side (UK), Everyone at Crystal Dynamics for their support!The Tomb Raider Development team would like to thank our families, husbands, wives, children, significant others, pets and everyone else who helped us during the making of Tomb Raider: Legend. We could not have made it without you! Scripting Tom Fong, Brad Johnson, Josie Nutter, Matt Roberts Story Designer Eric Lindstrom CRYSTAL DYNAMICS General Manager Sean Vesce Dialogue Writer Aaron Vanian ART STAFF Art Director Jacob Wendler Director of Production Graeme Bayless AUDIO STAFF Music Composed by Troels B. [. . . ]

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