User manual GAMES PSP LUMINES

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[. . . ] Also, do not listen at loud volume levels for extended periods of time. Stop using the system immediately if you experience any of the following symptoms. · Lightheadedness, nausea, or a sensation similar to motion sickness. · Discomfort or pain in the eyes, ears, hands, arms, or any other part of the body. 2 3 4 5 5 5 5 5 6 6 7 8 Use and handling precautions · This disc is PSPTM (PlayStation®Portable) format software and is intended for use with the PSP system only. [. . . ] Lady Croft herself is rarely available for comment, which further adds to the fog of mystery that surrounds her life and work. Consequently, Lara Croft continues to be the focus of wild speculation and intense debate. Idealized and vilified in equal measure, she is perhaps one of the most fascinating, enigmatic figures of our time. MENU CONTROLS Use the menu controls to adjust options from both the Main Menu and in-game Pause Menu (press the START button during play to pause). START button directional buttons Pause/Display Pause Menu Cycle through options Cancel/Previous menu Confirm/Next menu Z button X button MAIN MENU START GAME Start a new game. LOAD LOAD GAME -- Displays a list of saved games. LOAD LEVEL -- Displays a list of completed levels (present in the loaded save). Replay these levels to collect rewards, play in different difficulty modes, or attempt a Time Trial. CROFT MANOR You can visit Lara's expansive manor via the Main Menu throughout the game. However, to gain full access you must have a saved game containing at least one completed mission. Only then will all the Manor's secrets become available for you to discover. 6 OPTIONS Press the analog stick or directional buttons */@ to select an option and $/^ to change the setting. Press the X button to confirm your Options changes, or press the Z button to return to the Main Menu without change. 7 TOMB TRIALS Tomb Trials provide a variety of exciting challenges for both single and multiplayer play. Challenges include: SOUND -- Adjust the volume of MUSIC, SFX and VOICE VOLUME. DISPLAY -- Use the Display Menu to adjust: · SUBTITLES -- Set subtitles ON/OFF or to your MASTER SYSTEM -- An exciting race to the finish. Sprint, leap and dive through numerous checkpoints to reach the end before the clock expires. You can also save between checkpoints, but Lara will always appear at the most recently saved checkpoint when a save is loaded again. Note: There is no automatic save when you leave the game. However, if Lara dies during a game, she automatically restarts at the last checkpoint passed, regardless of whether or not you saved there. If you quit the game without saving, you lose all progress since the last saved checkpoint. SAVING REWARDS When you replay a previously completed level, you will have the option to select SAVE REWARDS to save any collected rewards to your current game. 12 13 SWIMMING CONTROLS CONTROLLING LARA The controls shown in this section are default. You can view all the CONTROL settings in the Options Menu (page 6). MOVEMENT CONTROLS analog stick Swim left, right, forward. As she lands on the enemy, press the X button again to activate slow time, then immediately press the R button to fire, shooting the target. When near the target enemy, press the V button to kick the enemy away with Lara's boot. Select the grapple from inventory and press the C button to use Lara's grapple to pull targeted enemies toward her and inflict some damage. AERIAL ATTACK MANIPULATE THE ENVIRONMENT Constantly check for objects in the environment that Lara can manipulate to her advantage. For example, she can thwart enemies by blocking paths, collapsing structures, detonating nearby explosives and releasing obstacles. POWER KICK AIMING AND FIRING CONTROLS L button (press and hold) R button L button + V button + $/^ Cycle HUD to grenade icon with $/^ + C button L button + cycle HUD to grenade icon with $/^ + C button GRAPPLE Lock-on target. Throw grenade at target Note: Melee attacks are ineffective against animal enemies. 18 DEFENSIVE COMBAT CONTROLS While Lara is locked-on to a target, she can perform various maneuvers to avoid enemy attacks. 19 HUD Head s-Up Display ROLL Hold the L button, press the analog stick in any direction, then press the Z button. Hold the L button, press the analog stick in any direction, then press the X button. FLIP TARGETING The targeting reticle appears when a target is within sight. The reticle's color changes to indicate the target status: GRAY RETICLE RED RETICLE BLUE RETICLE Target is out of range. [. . . ] · MOVABLE -- Object can be moved, either with direct Lara interaction or by other means. · PHYSICALLY UNSTABLE -- Object can be made to topple or break. USING THE BINOCULARS/RAD Press $/^ + C button to activate the binoculars in inventory. (Press again to deactivate. ) 24 25 CREDITS DEVELOPMENT TEAM Senior Producer Matthew Guzenda Visual Effects Lead Gavin Wood AV Support Estuardo Sandoval Environment Concept Art Joel Boucquemont, Bill Stoneham AV Interns Rick Gilliland, Jae Shin BUZZ MONKEY SOFTWARE Senior Producer Randy Thompson Producer Morgan Gray Lara Design & Creative Consultant Toby Gard Playtest Coordinator Daniel Atkins Producer RD Wegener Production Staff Alex Jones, Lulu LaMer, Elio Rutigliano, Rosaura Sandoval, Nate Schaumberg Lead Character Designer Kam Yu Original Design Doug Church Lead Programmer Brian Apgar Lead Character Artist Daniel Cabuco Voice Acting Lara Croft Zip . Keeley Hawes Alex Desert Greg Ellis Alan Shearman Kath Soucie Melissa Lloyd Rino Romano Paul Nakauchi Michael Hagiwara Alister Duncan Alister Duncan Eve Karpff Charlotte Sparey Programmers Michael D C Mack, Stan Patton, Eldon Rivers, Jacob Voll, Derick Wiant Additional Production David Baker, Juli Logemann Character Artists Chris Anderson, David Gustlin Additional Programming Steve Cordon, Jon Milnes PROGRAMMING STAFF Technical Director Jason Bell Lead Animators Brandon Fernández, Jeff Wilcox Lead Artist John C. [. . . ]

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