Detailed instructions for use are in the User's Guide.
[. . . ] Also, do not listen at loud volume levels for extended periods of time. Stop using the system immediately if you experience any of the following symptoms. · Lightheadedness, nausea, or a sensation similar to motion sickness. · Discomfort or pain in the eyes, ears, hands, arms, or any other part of the body.
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Use and handling precautions
· This disc is PSPTM (PlayStation®Portable) format software and is intended for use with the PSP system only. [. . . ] Lady Croft herself is rarely available for comment, which further adds to the fog of mystery that surrounds her life and work. Consequently, Lara Croft continues to be the focus of wild speculation and intense debate. Idealized and vilified in equal measure, she is perhaps one of the most fascinating, enigmatic figures of our time.
MENU CONTROLS
Use the menu controls to adjust options from both the Main Menu and in-game Pause Menu (press the START button during play to pause).
START button directional buttons
Pause/Display Pause Menu Cycle through options Cancel/Previous menu Confirm/Next menu
Z button X button
MAIN MENU
START GAME
Start a new game.
LOAD
LOAD GAME -- Displays a list of saved games. LOAD LEVEL -- Displays a list of completed levels (present
in the loaded save). Replay these levels to collect rewards, play in different difficulty modes, or attempt a Time Trial.
CROFT MANOR
You can visit Lara's expansive manor via the Main Menu throughout the game. However, to gain full access you must have a saved game containing at least one completed mission. Only then will all the Manor's secrets become available for you to discover.
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OPTIONS
Press the analog stick or directional buttons */@ to select an option and $/^ to change the setting. Press the X button to confirm your Options changes, or press the Z button to return to the Main Menu without change.
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TOMB TRIALS
Tomb Trials provide a variety of exciting challenges for both single and multiplayer play. Challenges include:
SOUND -- Adjust the volume of MUSIC, SFX and VOICE VOLUME. DISPLAY -- Use the Display Menu to adjust: · SUBTITLES -- Set subtitles ON/OFF or to your
MASTER SYSTEM -- An exciting race to the finish. Sprint, leap and dive through numerous checkpoints to reach the end before the clock expires. You can also save between checkpoints, but Lara will always appear at the most recently saved checkpoint when a save is loaded again.
Note: There is no automatic save when you leave the game. However, if Lara dies during a game, she automatically restarts at the last checkpoint passed, regardless of whether or not you saved there. If you quit the game without saving, you lose all progress since the last saved checkpoint.
SAVING REWARDS
When you replay a previously completed level, you will have the option to select SAVE REWARDS to save any collected rewards to your current game.
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SWIMMING CONTROLS
CONTROLLING LARA
The controls shown in this section are default. You can view all the CONTROL settings in the Options Menu (page 6).
MOVEMENT CONTROLS
analog stick
Swim left, right, forward. As she lands on the enemy, press the X button again to activate slow time, then immediately press the R button to fire, shooting the target. When near the target enemy, press the V button to kick the enemy away with Lara's boot. Select the grapple from inventory and press the C button to use Lara's grapple to pull targeted enemies toward her and inflict some damage.
AERIAL ATTACK
MANIPULATE THE ENVIRONMENT
Constantly check for objects in the environment that Lara can manipulate to her advantage. For example, she can thwart enemies by blocking paths, collapsing structures, detonating nearby explosives and releasing obstacles.
POWER KICK
AIMING AND FIRING CONTROLS
L button (press and hold) R button L button + V button + $/^ Cycle HUD to grenade icon with $/^ + C button L button + cycle HUD to grenade icon with $/^ + C button
GRAPPLE
Lock-on target. Throw grenade at target
Note: Melee attacks are ineffective against animal enemies.
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DEFENSIVE COMBAT CONTROLS
While Lara is locked-on to a target, she can perform various maneuvers to avoid enemy attacks.
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HUD Head s-Up Display
ROLL
Hold the L button, press the analog stick in any direction, then press the Z button. Hold the L button, press the analog stick in any direction, then press the X button.
FLIP
TARGETING
The targeting reticle appears when a target is within sight. The reticle's color changes to indicate the target status:
GRAY RETICLE RED RETICLE BLUE RETICLE
Target is out of range. [. . . ] · MOVABLE -- Object can be moved, either with direct Lara interaction or by other means. · PHYSICALLY UNSTABLE -- Object can be made to topple or break.
USING THE BINOCULARS/RAD
Press $/^ + C button to activate the binoculars in inventory. (Press again to deactivate. )
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CREDITS
DEVELOPMENT TEAM Senior Producer
Matthew Guzenda
Visual Effects Lead
Gavin Wood
AV Support
Estuardo Sandoval
Environment Concept Art
Joel Boucquemont, Bill Stoneham
AV Interns
Rick Gilliland, Jae Shin
BUZZ MONKEY SOFTWARE Senior Producer
Randy Thompson
Producer
Morgan Gray
Lara Design & Creative Consultant
Toby Gard
Playtest Coordinator
Daniel Atkins
Producer
RD Wegener
Production Staff
Alex Jones, Lulu LaMer, Elio Rutigliano, Rosaura Sandoval, Nate Schaumberg
Lead Character Designer
Kam Yu
Original Design
Doug Church
Lead Programmer
Brian Apgar
Lead Character Artist
Daniel Cabuco
Voice Acting
Lara Croft Zip . Keeley Hawes Alex Desert Greg Ellis Alan Shearman Kath Soucie Melissa Lloyd Rino Romano Paul Nakauchi Michael Hagiwara Alister Duncan Alister Duncan Eve Karpff Charlotte Sparey
Programmers
Michael D C Mack, Stan Patton, Eldon Rivers, Jacob Voll, Derick Wiant
Additional Production
David Baker, Juli Logemann
Character Artists
Chris Anderson, David Gustlin
Additional Programming
Steve Cordon, Jon Milnes
PROGRAMMING STAFF Technical Director
Jason Bell
Lead Animators
Brandon Fernández, Jeff Wilcox
Lead Artist
John C. [. . . ]