User manual GAMES PSP FORD STREET RACING

DON'T FORGET : ALWAYS READ THE USER GUIDE BEFORE BUYING !!!

If this document matches the user guide, instructions manual or user manual, feature sets, schematics you are looking for, download it now. Diplodocs provides you a fast and easy access to the user manual GAMES PSP FORD STREET RACING. We hope that this GAMES PSP FORD STREET RACING user guide will be useful to you.


GAMES PSP FORD STREET RACING : Download the complete user guide (1416 Ko)

Manual abstract: user guide GAMES PSP FORD STREET RACING

Detailed instructions for use are in the User's Guide.

[. . . ] PFORDRUS03 WWW. FORDBOLDMOVES. COM WWW. EIDOS. COM For safe use of this product, carefully read the following section of this manual and the Precautions section of the instruction manual supplied with the PSP®(PlayStation®Portable) system before use. Retain both this software manual and the instruction manual for future reference. Health precautions · When operating the unit, play in a well-lit room and keep a safe distance from the screen. ·When using headphones, do not turn the volume up before putting the headphones on. Also, do not listen at loud volume levels for extended periods of time. [. . . ] The overtaken vehicle in its turn then gets a power-boost so it can overtake the first vehicle. The vehicle whose turn it is to boost is indicated by a slipstream effect emanating from the vehicle's rear. Press the R button to issue a Boost order. Your teammate can only boost if the two team vehicles are within range of each other (see Boost Icons on page 7). · Appears above your other vehicle when your teammate is boosting. For more effective boosting, keep your vehicles together and perform chained boosts: as soon as one boost finishes, start another. Take care where you issue Boost orders; avoid boosting on tight corners and narrow sections of track. TEAM ORDERS As the leader of your team, you can issue Block orders to slow down opposing team vehicles or Boost orders to advance your vehicles up the racing pack. · Indicates your teammate by appearing above your other vehicle. Blocking Blocking orders your teammate to maneuver in front of opponent vehicles to slow them down so your trailing vehicles can catch up. A successful block results in the targeted vehicles braking heavily and weaving across the track as they regain control. Vehicles performing a blocking maneuver emanate a red glow from the rear. Press the L button to issue a Block order. Your teammate can only block when in range of an opponent vehicle or close to your vehicle (see Block Icons on page 7). · Appears above your other vehicle when your teammate is blocking. 1 Team vehicle 2 boosts past team vehicle 1 and opponent. 2 Team vehicle 1 boosts past opponent and team vehicle 2. 8 9 TEAM RACE TYPES Eleven race types are available for Team Racing. TEAM RACE Each team vehicle is awarded points based on its race finish position. Teams can block and boost to gain an advantage over other teams in the race. Race results are ranked by the total number of points each team scores. Points are awarded as follows: Position Points 1st 10 2nd 8 3rd 7 4th 6 5th 5 6th 4 7th 3 8th 2 TEAM TIME ATTACK Team race in which you speed to complete a lap faster than the target time. The lap timer starts when your first vehicle crosses the start line; it stops when your last vehicle completes the lap. TEAM DEFEND Prevent a series of opposing teams from overtaking you by using team block. Win the challenge by reaching the target number of points before the last opponent passes you. TEAM OVERTAKE Your team has to overtake a set number of opposing vehicles within the time limit. An opponent is only counted as overtaken when both drivers on your team have passed that vehicle. Combine switching and boosting to improve your chances of winning this challenge!TEAM PURSUIT Your team has to chase and overtake a series of three opponents, which are given a head-start, within a time limit. [. . . ] If you start a new competition while another one is underway, your progress in the first competition will be lost. Search for Games Search for games to join and select a game from the Game List. After you join the game, press the J button from the Lobby to change your vehicle(s) and press the J button to indicate that you are ready to race. The race starts when all players are ready. CHALLENGES Successfully complete challenges to unlock vehicles and tracks. SHOWROOM Any vehicle you unlock in either Team or Solo career games becomes available to purchase from the showroom. You can test drive any unlocked vehicle on the special test track, which records the fastest lap times (for each vehicle category) so you can compare vehicles. 14 15 CREDITS RAZORWORKS Production Kevin Bezant Steve Hart Lisa Hill EMPIRE INTERACTIVE Head of Development Simon Prytherch Producer Benedict Wilkins QA Manager Dave Cleaveley Assistant QA Manager James Nicholas Art Rick Nath Simon Davies James Morris Marco Segers Mika Valimaa Damien Murphy Simon Richards Kam Chana Dan Zelcs Steven Crow Adam Wilkinson Andrew Jackson Daniel Martinez-Normand John Wilkinson Keith Burden Sanjay Nath QA Lead James Davis QA Kyle Brewer James Knight Paul Jackson Phil Octave Oliver Pareja Wayne P. [. . . ]

DISCLAIMER TO DOWNLOAD THE USER GUIDE GAMES PSP FORD STREET RACING




Click on "Download the user Manual" at the end of this Contract if you accept its terms, the downloading of the manual GAMES PSP FORD STREET RACING will begin.

 

Copyright © 2015 - manualRetreiver - All Rights Reserved.
Designated trademarks and brands are the property of their respective owners.