User manual GAMES PC SILENT HUNTER 3 MISSION EDITOR MANUAL

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Manual abstract: user guide GAMES PC SILENT HUNTER 3MISSION EDITOR MANUAL

Detailed instructions for use are in the User's Guide.

[. . . ] Silent Hunter 3 Mission Editor Manual The Silent Hunter 3 Mission Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Types of editable data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Missions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Campaign layers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [. . . ] The campaign will take care of this and those players that simply refuse to do what they're told ­ sub simmers for example. Campaign layers The SH3 dynamic campaign runs thousands of units at a time, over the whole world. The data for the campaign is composed of three layers: The Random Layer ­ includes all the naval traffic, from convoys to local fishing boats The Scripted Layer ­ includes all the warship patrols, hunter-killer groups, military task forces and the mine fields The Land Unit Layer ­ includes the naval bases, the air bases and the coastal defenses 4 Editor's Interface Name bar Up on the program window name bar you can see the current Mission Editor working mode. This acts as a filter for the data to be saved and decides the requirements needed for validating the file. Possible working modes are: · [Normal mission]: the mission must have human controlled units, the save operation saves everything in the "scene", validates triggers, objectives etc · [Random data layer] ­ no validation performed, only random groups are saved · [Scripted data layer] ­ no validation performed, saves everything except random groups · [Map notes layer] ­ no validation performed, only map notes are saved · [Land Units Layer] ­ no validation performed, only land units are saved 5 Menus File New Prompts you with a starting date and creates a new mission based on the date and time entered. Open (Normal Mission, Random layer, etc) Opening a file completely loads the data in it, regardless of the type of file the editor is should be looking for. Merge Loads data from another file on top of the one currently displayed. The editor will prompt you to set all data as "to be saved" or not. It is useful, when creating missions or other files of limited scope, to merge the campaign data as "not save-able", to avoid unpleasant interferences between the campaign and mission data. Save Simply saves the current, savable, data according to the current mode the editor is working in. Before the actual saving takes place, a validation check may be performed. Save (Normal Mission) as Checks for validation, then saves all data set as "savable" into a complete mission file. In order to access the mission from within the game, the location will have to be: - For single player missions: GameInstallFolder\Data\SingleMissions\English - For multiplayer missions: GameInstallFolder\Data\MultiMissions\English (The default Game Install Folder is C:\ProgramFilesFolder\Ubisoft\SilentHunterIII) You will need to create a folder for your mission in that location, bearing the same name as the mission file. Note: Administrator privileges are required to properly access and save data in the game folder. Please make sure you backup all data that you modify in the campaign before overwriting it, or you may end up with an unusable install of the game. To use in the game, it will have to replace the file: GameInstallFolder\data\Campaigns\Campaign\Campaign_RND. mis Save Scripted Layer Save a scripted layer for the campaign. To use in the game, it will have to replace the file: GameInstallFolder\data\Campaigns\Campaign\Campaign_SCR. mis Save Map Notes Layer Save a map notes layer. These are not currently used in the game but may be useful as an aid to editing the campaign. To use in the game, it will have to replace the file: GameInstallFolder\data\Campaigns\Campaign\Campaign_LND. mis Edit Copy (shortcut: Ctrl+C; Ctrl+Insert) Copies the selected unit to the clipboard. Paste (shortcut: Ctrl+V; Shift+Insert) Pastes a unit from the clipboard. The unit will be placed at the mouse cursor's location. Mission Parameters Of vital importance for a mission, not so for the campaign data are the mission parameter. 7 Mission name Not used during actual game-play, the mission name is nevertheless useful in distinguishing one mission from the other. Briefing The mission briefing that the player(s) will see must be entered here. Mission Type This flag will set the mission as meant for Single or Multi player. [. . . ] For cluttered maps, you can toggle the displays of helpers through the Performance ­> Simulation controls. 14 Units Roster/Explorer The meat and bones of the mission are the units that take part in it. Through the Roster displayed in the right part of the screen, you can add those needed one by one and then group them in units. To do this, simply select the desired entity, then drag and drop it in the map view. It may be that the unit in question is not available in the displayed time period. Map View The main view used during editing, it displays the world map and the units placed in it. [. . . ]

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