User manual GAMES PC SHOGUN

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Manual abstract: user guide GAMES PC SHOGUN

Detailed instructions for use are in the User's Guide.

[. . . ] If you or anyone in your family has ever had symptoms related to epilepsy (seizures or loss of consciousness) when exposed to flashing lights, consult your doctor prior to playing. We advise that parents should monitor the use of video games by their children. If you or your child experience any of the following symptoms: dizziness, blurred vision, eye or muscle twitches, loss of consciousness, disorientation, any involuntary movement or convulsion, while playing a video game, IMMEDIATELY discontinue use and consult your doctor. Precautions To Take During Use · · · · · Do not stand too close to the screen. Sit a good distance away from the screen, as far away as the length of the cable allows. [. . . ] Fire At Will - Only active when a unit with projectile weaponry is selected. Rally - Your Taisho (or you in the daimyo's role) can attempt to rally routing troops. Once units have been successfully rallied, they can be ordered in the normal fashion. Note: The Rally button is only available a limited number of times in a battle, when not available it is greyed out. Note: If they run from the battlefield you lose them from this particular battle. Select All - All units on the battlefield are selected. The selected units work as one, offering new group formation strategies. Group Formation - Open the Group Formations drop down to order the selected group of 29 units to adopt a group battle formation. Look At - Camera focuses on and behind the selected unit/s Withdraw from battle - Your entire army retreat from the Battle Map · · · · Select unit(s) and then click on the desired command. Any Menu option with an > indicates that other options will drop down if selected. Currently selected orders are highlighted with an asterisk (*) Press ESC to cancel the drop down menu. Battle Mode Keyboard Shortcuts Rally . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . R Rout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CTRL + O Group / Ungroup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . G Close Formation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . C Loose Formation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . L Wedge Formation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . W Melee Mode - Engage at will . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . E Melee Mode - Hold Formation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F Melee Mode - Skirmish . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . S Hold Position . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . H Auto Fire (Fire at will) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A Withdraw from battle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CTRL + W Halt (Forget all orders). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BACKSPACE Select All . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CTRL + A Units Quick March (Run) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CTRL + R Set Facing/Move with Fixed Facing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ALT + click ­ Unit/s formation faces in the same direction on arrival at new location. SKIRMISH: The selected units break out of formation on hit-and-run attacks before returning to the safety of the unit formation. The selected units attempt to stay in formation as they engage the enemy. The units engage with the enemy without retaining their formation. HOLD FORMATION: ENGAGE AT WILL: Preparing for Battle Deploying your army - Attacking The attacker chooses the day of the invasion. This allows you to have some choice over the weather on the day of the battle. The disadvantage is that you have to enter battle in a pre-defined formation and position. · Take note of the Timer in the top right hand corner of the Battle View. You must vanquish your foe before the white runs out. Deploying your army - Defending If you are defending, you can deploy your units anywhere you wish within the confines of the area designated by the bamboo poles. When you define the position of a unit, it is immediately placed in the desired location. · When you have finished deploying your units, click BEGIN BATTLE to let battle commence. 32 Engaging with the Enemy 1. · A sword icon indicates that your units will attack hand-to-hand. Displayed for melee (hand-to-hand) troops ­ Click to attack, double click to charge. [. . . ] Kengo usually went on a musha shugyo or `warrior pilgrimage' to improve their skills. Measurement of wealth, usually defined as the amount of rice needed to feed a man for a year. Expert in the use of weapons but also skilled in use of poisons and explosives. A very heavy and long sword which was about 25 percent longer than an average sword. [. . . ]

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