User manual GAMES PC MIGHT AND MAGIC IX

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Manual abstract: user guide GAMES PC MIGHT AND MAGIC IX

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[. . . ] MIGHT AND MAGICTM IX 3DO Europe Ltd 21-23 Mossop Street London SW3 2LY The Might and MagicTM IX computer game is a fictional work. Any similarity or resemblance of any in-game characters to any real persons, living or deceased, is purely coincidental. © 2002 The 3DO Company. 3DO, Might and Magic, New World Computing, and their respective logos, are trademarks or registered trademarks of The 3DO Company in the U. S. No portion of this product may be photocopied, scanned, translated, reproduced, copied or reduced to any tangible or electronic medium or machine­readable form, or publicly performed or displayed, without the prior written consent of The 3DO Company. [. . . ] Ranged Damage: Ranged Damage is the sum of all factors (spells, weapon bonuses, etc. ) that influence the damage your character does with an equipped bow. Cudgel: The Cudgel skill covers all kinds of blunt trauma weapons ranging from large clubs to flails. At Normal level, the skill level is added to the character's Attack Bonus. At Expert level, the skill level is added to the character's Damage Bonus. The Grandmaster skill level doubles the Attack and Damage Bonus of the character. Spear: The Spear skill allows the use of bladed pole weapons. At Normal level, the skill level is added to the character's Attack Bonus. At Expert level, the skill level is added to the character's Damage Bonus. At Master level, the skill permits the use of a spear in the left hand for the purpose of two­weapon fighting. At Grandmaster level, the skill provides an additional attack with spears. Thrown: The Thrown weapons skill covers the use of throwing daggers and axes which are specially balanced to become deadly projectiles. At Normal level, the skill level is added to the character's Attack Bonus. At Expert level, the skill level is added to the character's Damage Bonus. At Master level, the character's recovery time is reduced by half. At Grandmaster level, the character is allowed to attack twice in one turn with their thrown weapon. Unarmed Combat: Unarmed skill is your ability to use only your hands and feet in combat, no weapons. At Normal level, the skill level is added to the character's Attack Bonus and Damage Bonus. At Expert level, double the skill level is added to the character's Attack Bonus and Damage Bonus. At Master level, triple the skill level is added to the character's Attack and Damage, and the skill level is added to the character's Armour Class. The Grandmaster skill adds an additional attack plus one more attack for every 3 skill points over 10 in Unarmed Combat. SKILLS Weapons Skills Blade: The Blade skill covers all types of blades shorter than 4 feet in length. At Normal level, the skill level is added to the character's Attack Bonus. At Master level, the skill permits the use of a sword in the shield hand for the purpose of two­weapon fighting (dual­wielding). At Grandmaster level for the Paladin class, the skill provides an additional +1 bonus to the character's combat total per skill level and a +1 bonus per skill level to the damage the character inflicts upon its target (this bonus only applies to bladed weapons). At Grandmaster level for the Gladiator class, the skill provides a +1 bonus per skill point to the character's Armour Class, and an additional +1 bonus per skill point to the characters combat total (Bonus applies to only bladed weapons). [. . . ] You can see each character's current level and Experience Points on their Stats Screens. If the character is ready to level, his or her Experience Points appear in a different colour and the Experience bar to the right of the characters portrait will be full. A character needs (Experience Points for Current Level) + (Current Level x 1000) to move from one level to the next. For example, a character needs the 3000 experience points for achieving level 3 plus 3000 more experience points for a total experience point value of 6000 to achieve level 4. [. . . ]

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