User manual GAMES PC COMMAND & CONQUER-GENERALS-WORLD BUILDER

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[. . . ] TABLE OF CONTENTS INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 KEY FEATURES . . 6 GETTING STARTED . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 ELEMENTS OF A MAP . . 13 COMMAND REFERENCE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 MENUS . . 28 LAYING OUT A MAP. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 BASIC DESIGN DECISIONS . [. . . ] To paint a texture, select either the Large Tile or Single Tile tool in the toolbar. In the Terrain Materials Options window, you can navigate the texture tree to preview and select the texture to paint. When you are selecting textures in the Terrain Materials Options window, a percentage is listed before each texture name. To use the texture partially hidden in the Terrain Materials Options window, click SWAP. This texture reflects the "midpoint" between the current texture and the macrotexture. For the Large Tile tool, you can change the width of the brush in the Terrain Materials Options window. EA TIP: As you paint a new texture, add a one-square swatch of it outside the area of your map. You can build a palette of all of the textures in your terrain, which makes for easier selection and replacement of them. 3. In the map, click and drag over the areas to paint with the selected texture. Cover the entire area, and don't worry about the shape of the edges. Choose a good macrotexture, and build your texture fields so that they do not overlap. It's very easy to create long seams of three-way blended textures by overlapping. You can create nice effects without the overlap. EA TIP: When painting textures over a large area, use one base texture over an area and add a couple of textures for nice effect. Keep five grid cells between blended areas, or you may have to address three-way blends. When in doubt, start over and repaint. HOW TO BLEND TEXTURES After you have painted an area, you may want to blend the texture into the surrounding textures for better appearance and edging. To blend the texture into the surrounding areas, select the Auto Edge Out tool in the toolbar. To blend a single edge of a texture and smooth its appearance, select the Blend Single Edge tool in the toolbar. Click and drag from one texture across the sharp edge and into the other. The edge is softened. HOW TO COPY TEXTURES While you cannot currently copy texture shapes from one location to another, you can quickly select textures from one area and apply them to a new one. 24. NOTE: You cannot select blended textures, which are algorithmically created. When you select a blended texture, you select the texture beneath it. You can then recreate the blend in a new location. 45 HOW TO PAINT PASSABLE AND IMPASSABLE TERRAIN During the course of development, your manipulations may create terrain forms that are impassable to vehicles and units. Similarly, you can paint passable terrain as impassable, which is more commonly done. WARNINGS It can be tempting to repaint the entire map as either passable or impassable as you see fit. [. . . ] When the Auto Edge Out tool is used to blend more than two textures together, three-way blends can occur. To see the three-way blends in a map, select SHOW 3-WAY BLENDS IN WHITE from the View menu. Across the top of the screen, the toolbar contains a set of icons that, when pressed, activate map tools. For example, when a unit enters an area, a scripted action can be taken. [. . . ]

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